Reminders for AO (Part 1)

If you take enough damage in one attack (any magic, weapon, or fighting style) you lose a limb which causes bleeding

pretty sure its 33% of your hp

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I thought it was 55%

that would be way too much

“It’s pretty chilly out”
If you’re not wearing shorts you take 5% of your max health a second

warm wind exists

Three days too late but I sincerely hope everybody knows this is sarcasm

I know

ik but im curious now what status effect would best fit wind

If we’re being serious I’d probably say it’d be an effect that exacerbates other DoT, like it being windy makes the heat of burning by even worse, or (if there were a cold DoT) the biting cold bite more.
Mods not a suggestion
screaming face fading to dust gif
Then again the wind doesn’t linger around you

v1.9.4 has bee published. Looking forward to Vetex’s next update, my guess is either a new island or island-related content
image

FIGHTING STYLES
I NEED IT…

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Same but i feel like it might take a while for us to get to them :frpensive: there’s quite a lot of stuff before it on the to do list (not like he goes in order) but I just have a feeling it’s not too high on the priority list

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why would the only thing that makes an entire stat route viable not be high priority

Just speaking about as of rn, since we’ve hardly gotten any news or updates in the trello about fighting styles. yeah they’re a core feature but seems like Vetex is taking his time to get to it imo

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Clearly vetex will add a man in an orange suit who expertly uses every single type of combat in you while busting stylish moves.

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g i a n t f r o o t

Giant bananas when

I’m assuming that the next thing vetex will work on is the grand navy because he hasn’t finished the npc ships and Of course gn ships are npcs so he has to finish that system before finishing npc ships

Oooh, can’t wait for grand navy. My main file is at demon rep rn so that would be interesting :smiling_imp: