I’d like this it’d be really cool and make the world seem more like it’s developing.
(It would also cut down on development time but that’s besides the point)
Yeah I wonder that too
We return to iris (presumable on frost mill) after the sky island portion of the story, but we don’t stay for long and end up going to Sailor’s lodge soon after.
It would probably be weird since we should be way stronger than any npcs that pose a threat, unless there was a specific part of the island that we didn’t explore cause we were under leveled at the time
So true
It could be that a new faction or threat takes over an islands like a new pirate faction attacks redwake(easiest example cause the boss disappears after you beat him cause he got no drops)
Gameplay-wise though I wonder how he’d be able to add later-game enemy npcs to an island that already has enemy npcs from earlier on (without abusing client side)
Hidden or closed off areas on said island perhaps? Like maybe an underground cave that is either exceptionally hidden or has some barrier to prevent entry, like a massive boulder blocking the entrence that cannot be broken unless you are a certain level.
I hope zone has a spell variant with a certain range that does bunch of explosions that would be cool
We wanted it back because we didn’t even get much of a chance to test the blast damage before it got nerfed, and nobody had really expressed an issue with it so we’re going to see how well it goes with the original damage.
As for beams I don’t know why it was reverted, I doubt it even was because they weren’t even reworked in v1.9.53 so this inherently makes no sense, it was probably a typo.
I imagine more like divine shower from AA
Damn we really scraping the bottom of the barrel rn
Imagine every active person on the forum at release in 1 guilds
So many no-lifes in one guild, it would never leave #1 on the leaderboard
just took like 1½ years
Excuse me grabbed
is there something i missed
yes
some weapon types have grabs now