- Changed the Magic Size item stat to Attack Size, since it will now affect magic, strength, and weapon abilities.
- Renamed Magic Size Amulets to Attack Size Amulets
Wait so what will become of strength? What will become of all those stats?
fighting styles aren’t done yet, so i guess there’s no way to add the strength stat right now. i thought it would also impact weapon damage, but i guess not. even better for early conjurer builds
hUGE pog, sniper builds will be usable + fixes shadow being able to be just a better lightning
now i hope forceful is removed
Why just straight up un-enchanted? I feel like removing strong on an item is kinda a scam, should be re-enchanted with powerful imo, but I guess not
yeah im pretty sure that has been done before, idk why it hasn’t here.
Also the attack size change is amazing, bigger hitbox on weapon abilities is mad, thank you betex
If Magic Stat effects what Magic Spell Types you can use, what happens if your Magic Stat drops below the number you need for the spell?
thats from yesterday
v1.6 POG
Oh, I guess I’m mentally not ok!
tim to delet
Don’t really see it because this won’t affect raw magic stats and each magic will still benefit proportionally from the enchants.
It doesn’t work like that?
We’re already restarting from level 1 with a re-selected magic, and your magic stat doesn’t go down as you choose other stats.
What about destruction , it seems left out even though the destruction itself isn’t going to be useful remember that ship damage is scales off of destruction, will power get destruction?(which I personally think shouldn’t happen) I personally think that magic size should get the destruction boost that strength used to give just to balance it out a bit more with attack speed and power
nvm
I’m pretty sure strength did help with terrain destruction too though. Lemme see if I can find it
oof i was confusion and forgot about destruction in general ;-;