Reminders for AO (Part 1)

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mfw no ranged weapon skills

(i say, knowing damn well implementing those wouldnt actually make any sense but still being disappointed for some stupid ass reason)

i forgot about agility for a second
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Melee Weapon Revamp included bows y’know.
Bows are getting skills too.

Did he fix the agility calculation?

nothing about stat scaling has been mentioned yet in the trello
(except magic but that isn’t related to equipment)

WWWHH,…,…>.>…>??? BUT BOW NOT MELEE…?.>>??//???

well if that’s the case then fucking GOD hope you’re right godgodogod

I assume it either has or will be fixed if its a glitch.

ash with max intensity go brrr
wait no poison would be even better for this
go commit gas chamber

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Cover Redwake in poison clouds and watch every ganker in it die

you know i will be ready

Makes me wonder what the removed ones looked like. Do you have them still and are willing to show or are they gone for good?

Otherwise, good changes all around, can’t complain about builds getting more opportunities to use gear outisde of their specialty and still get something out of it.

just wanna clarify. if you’re at 20 magic levels, you’re level 10 as of now. you don’t level this up faster, its basically the same thing. another example is you need 50 magic levels in order to unlock explosion.

wish you could buy or find enchantments to equip onto your weapons for better customization

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:crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab: Vitality got nerfed :crab: :crab:

Yay make it as boring as possible.

vetex probably has other plans for it (or at least I hope he does)

a stat that does nothing but increase max health seems a bit dull

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Compared to the others yeah. Normally I’m a tank but I would rather punch people in the face as they literally get blown away then just be a wall.

I might probably use one of my files and make a “Tank Overkill” build which just uses a ton of vitality, and a ton of armour and accessories with enchants that boosts health. It’ll be bad for combat but I might just use it to annoy people with the ridiculous amount of health

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Something like defence no longer increases healt, but decreases damage?