Reminders for AO (Part 1)

the main issue with saying that their dmg is average is that we dont know how their stat points are invested and what their builds are. They might just only have 6 or so stat points invested in weapons and attack speed gear.

I said the damage was averaging out at that
:fr:

This has singlehandily made the combat a billion times more different. Instead of being punish based, it’s more about just kind of yeeting yourself. And it’s beautiful.

It still is kinda punish based except you can actually dodge rather than just being stuck for 3 seconds when doing a move, and it kinda looks like dodges will be a big part of melee pvp.

its still punish based

meh i cant wait to see how lit magical combat is gonna be

I swear if the spells still stop you from movi-

and they do

cry about it

It would be cool if Vetex added that like in anime where they run and cast a spell it would be cool.

I just got an idea, anime animation

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huh why?

crud.

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No this is a good thing (at least for me), i’m playing AO not EBG.

If the immobilzation truly bothers people still, I’d advise them to build nimble/attack speed.

Wow I don’t usually keep up with the updates but 2.5 seconds to half a second for modes to activate is a huge decrease in time

huh yeah but it looks like weapon combat is a lot more mobile than magical combat

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been hoping for this change for probably longer than i reasonably should have LUL

image

ok thats the entire post

Ebg?

elemental battle grounds

idk never seemed fun to me

image

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fuck yeah fruit salad

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