I know some people (me included) who’d been wanting a change like this to happen, since perfect blocking weren’t too valid against multi hits. Even selector mentioned in a recent video that perfect blocking didn’t really feel “rewarding” in fights. Although now I guess there’s the reverse problem, where perfect blocking hard counters any multi hit attack which is a problem.
Do you have any thoughts on how to balance out the change?
It still takes skill to parry if only the first hit’s parryable so it’s not like your multihit attacks are completely useless if this feature exists
I shouldn’t argue much with an actual tester about this but that’s how it seems to me