Reminders for AO (Part 2)

I know some people (me included) who’d been wanting a change like this to happen, since perfect blocking weren’t too valid against multi hits. Even selector mentioned in a recent video that perfect blocking didn’t really feel “rewarding” in fights. Although now I guess there’s the reverse problem, where perfect blocking hard counters any multi hit attack which is a problem.

Do you have any thoughts on how to balance out the change?

Also perfect blocking negates crystallize?

It still takes skill to parry if only the first hit’s parryable so it’s not like your multihit attacks are completely useless if this feature exists
I shouldn’t argue much with an actual tester about this but that’s how it seems to me

I just noticed, what does “murder of innocent people” mean and why does he have so many, what the hell

probably player kills

I doubt they were innocent tho, and so many aswell

parrying could change so it only parries multi hits in the same spell type

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npcs probably

Killable npcs?

there are random spawning ones but there are merchants ships and stuff

Posted by Noble in general chat :fishing_pole_and_fish::frhigh:

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duck you

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Heheheha!

Bro stole your free internet points :heheheha:

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COOK THEM.

oh come on

Already added those to my original post :troller:

:angr face:

cook them fishes rn