Reminders for AO (Part 2)

Wait, scratch that.
If we don’t invest any points into Strength or Weapons, will we just forget the Basic Combat that we spawn with / be unable to equip weapons like how magic works?

I mean base combat is probably still going to be okay to use

For forgetting basic combat, it’s likely that you’d eventually forget it if you don’t go for a strength build like how you would forget your magic if you didn’t have a magic build, but for not able to equip weapons that would never happen because of arcanium weapons and things like wands/staves and stuff like arm weights which could exist and amplify your attacks even if you don’t use normal weapons

If you don’t like the combat you have (ex: boxing’s gloves and knockback) and don’t plan on going strength route

Also rereading this made me notice something, the fighting styles overall effects will be lesser at lower mastery tiers, I assume this means visuals as well as the effects such as thermofist’s speed/damage/heat build up, sailorfists aoe water bar thing, boxings knockback and knockingfists paralyze

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that moment when maxed mastery Sailor Fist is literally just water magic

how long does it take to remaster a fighting style? same as learning it for the first time?

Yeah (as far as we know).

I think lost fighting styles will take longer to master.

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Yeah, it’s been recognized for a while that most fighting styles share similarities to magic in terms of effects. Thermofist → fire, sailor fist → water, boxing → wind, knocking fist → lightning, etc.

This is most likely to offer fighting styles some of the benefits of elemental effects in a different play style than magic (I’m sure there’ll be other elemental weapons like sunken sword in the near future too)

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So that would give warlocks elemental synergy potential (like lightning magic infused Sailor Fist).

Yeah, when vet talked about how magic infused into special weapons would have interactions (for example ice infused sunken instantly applying frozen) I assumed the same thing would apply to magic infused fighting styles

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Sunken trident also

given that only a select few fighting styles are being added and things like crane or karate aren’t going to be out till release i’m sticking with it for my main file. they might fit the build of it later whenever we see them but for now and ontop of the new mastery i’d rather just select the one ik will fit from seeing the fighting styles on my other files rather than experiment in one go dealing with the mastery.

Crane is going to be on release tho

Welcome to the forums!

I am obligated to ping @ThatOneGuy so we flood this topic to death

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yes

I know i am likely taking this out of context but what would you do if its a newer person and they wanted to talk about or see something?

link them the trello

anyway this conversation has been going on for 2 days now and this thread recently has been an even worse ratio of arguing to actual patch notes and patch note discussion than it already is so lets stop with it :pray::place_of_worship:

I would actually try to find the said patch
(Like using trello updates or something)
Anyways heres the end of the drought


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