Reminders for AO (Part 3)

That’s a pretty cool system ngl, doesn’t force them to sail absurd distances to do the storyline and also makes Silverhold more of a marine base (also lessens the Savaria effect at max story islands)


Interesting

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image

yeah makes sense, who would become more famous for stopping a criminal, some random on the street or the police?

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18 posts were split to a new topic: Flight spell

this


Bruh when the fuck is he gonna update development updates

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never

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noooooooo
nonoooo
nooo
noo
why does this have to be added back

lmaoo cope

v1.9.186 has been published

I’m just glad ships will spawn from a distance and have to chase you down instead of just airdropping a swat team on you like WoM did. This at least gives you more than 5 milliseconds before a captain beam spams you into oblivion

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vetex should make it like that so you are just walking on an island then randomly five warships just fall from the sky

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Speaking of the sky, how will GN ships get to sky islands? Unless they have sky ship variants.

deletelater
The Grand Navy before v1.9.186 was very easily frightened, and would do as much as reducing your bounty just to get you away.

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Guess they are stepping up their game

just send 500 recruits oh wait

They would probably use the same way the player does and use skyships to get around

If Arcane Odyssey inclues those structural collapses like WoM, I’m about to start hunting for bounty, fr most players in WoM might’ve had the entertainment and excitment to destroy hometowns and watch it all collapse by them unlike other RPG games. Kinda seems like an easy bounty to me

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