massive change
Honestly I was excited for the challenge of having to go through every boss with halved damage, but I get why the change was made.
Hybrid meta is approaching
Wait for Power Slider
I mean yeah, lacking abilities is a pretty big downside
Full Magic gets:
Blast
Explosion
Leap
Beam
Snare
Aura
Hybrid Magic gets:
Blast
Explosion
Leap
Beam
Snare
Full Strength gets:
Crash
Smash
Rushdown
Shot
Focus
Airstep
Hybrid Strength gets:
Crash
Smash
Rushdown
Shot
Full Weapons gets:
1st Skill
2nd Skill
3rd Skill (post-release, since thereās not enough time to implement the 3rd set of skills)
Hybrid Weapons gets:
1st Skill
2nd Skill
Barely a difference if you ask me. And hybrids probably wonāt be lacking a lot of Rare Spells/Techniques either, since theyāre obtainable as early as level 30 Iām thinking their stat requirement would be in the 60-120 range.
Plus you can mix and match skills, like warlocks and savants are the only builds that can mix Rushdowns and beam attacks with each other
The Shot technique is pretty much a beam attack isnāt it? Just shorter range.
Thereās nothing wrong with have two beam attacks.
True

You are assuming hybrids go 50/50.
If a hybrid goes 60/40 with 60% being magic, they also get aura
Once you hit 150 Magic Level you become a Mage. Itās 60%
Mage is over 60%, not 60% or over
So mage would be 151 points in magic or more
It doesnāt say that here.
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it does tho
Iām extremely blind ![]()
Yes, I am a āMageā 61% magic 39% vitality
With this change wonāt hybrids overshadow pure builds in the later in the game tho, when getting skills wonāt be a problem anymore?
no, pure builds still have different awakenings, and thereāll probably still be skills with high enough requirements that theyāll be exclusive
