Reminders for AO (Part 3)

That’s World of Magic in AO it was the opposite, pillars did 80% and Shockwaves did 115%.

This is a pillar buff and a shockwave nerf.

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v1.10.83 has been published

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Huh, unfortunate that you can’t pick the magic skill names. That’s why I wish the imbuing was an option in the techniques editing menu.

Imbuement is going to be SO god damn cool. can’t wait to warlock the entire game and suffer for the consequences of my actions B)

Mages: I have 3 magics, 2 of them are rare and unique!
Pure Weapons: Medieval Ultrakill
Pure Fighting Styles: Cracks every joins in his body, and every bone in enemy body
Wardens:
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that’s why ash is better

I would imagine it being more like yu-gi-oh but you’re just fat

replace the image with a blank png and you’re good :+1:


If what I’m understanding is correct, I think that is what is happening rn with this latest patch note

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hot image sent in general chat by cryo :sun_with_face::skull:

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Ima guess he was insane during this

we finally got a graphics card for our pc :sob:

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The boat really said “:skull:

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LMAO

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Yeah as u can see by the red eye and filter

Wait that is insanity I thought that was just a cool ass shader :moyai:

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I never knew the red eye was an effect, but I was conflicted on whether you just added the filter or got the actual insanity effect

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Rowboat my beloved

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im switching to sailor fist

another good change to magic imbued fighting styles, this should definetely change the viability of certain magic fighting style combos and itll be interesting to see people find out what the actual formula for it is
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