Reminders for AO (Part 3)


"Look at the cool stuff I can do with weapons!

“Look at my cool fighting abilities!”

“Look at my cool magic!”

“why are we still here”
“just to suffer?”

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This might be one of the ads that vetex said he planned on the trello and im not gonna lie, this is pretty fire :eyes:. Reminds me of old roblox ads

Warden is disabled, that’s a knight

Again the first image is a knight

Ok but don’t get it fucked up, that’s a raw shot of Warden(?)

warden doesnt exist its probably a knight since you can see a weapon

sceletorch video?
also thumbnail cold asf

game thumbnail

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Probably the third one after two I remember seeing
One could be the logo in black
The other is this
image

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Metal is more Metaly

image

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revive, o reminders thread

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13 posts were split to a new topic: Stats in AO

how weapons with magic will work?
you cast magic spells with weapons?
Or you cast weapon skill with magic?

Use weapon skills with msgic inbued like warlock. You can cast magic with arcanium however its just shapes

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IMBUING (conjurer awakening): The weapons will gain the visuals of the magic, such as fire particles and orange colored skills. The weapon skills’ stats will also change, such as fire making them slower but more damage and burn, or light making them faster but less damage.

ARCANIUM WEAPONS (magic based weapon, need magic stat to use): Creates a magic spell to be binded to the weapon, such as a blast. Using the arc. weapon’s blast skill would change it to what the weapon does, such as a blast on an arcanium bow being smaller and much faster.
otherwise works basically like you using a spell but holding a weapon.

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here is the card for awakening info

Magic spells casted with weapons are a different beast

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Imbuing: Weapon as base + magic stas
Arcanium: Magic as base + weapon stats to spell

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v1.10.86 has been published

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Yesssss, conjurers are eating good(myself too)

Time for conjurers to start winnin too

26 posts were split to a new topic: Build Viability