Reminders for AO (Part 3)

Won’t take an entire month tho. Pulsar, axeslash and vind were all added in a day or two

He keeps buffing ships lol, the magic stuff is gonna be that bad??
Also please give us a cheaper repair option im not paying a whole nother brig when mine sinks with 50K hp

A ketch at 6k costs like 500 to repair at a shipwright so dont worry, you’ll be paying for an entire caravel/ketch

Oh great thanks. I really hope the dark sea gives us a lot of galleons because cargo trading is pure brainrot

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I am FINALLY back home with power on after my vacation, time to work on Darkane Odyssey topic lol

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in the meantime…
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6 entire gank gels

me omw to transfer the convenient 7 perfect volcanic gels I have to my sand + thermo warlock file (I am surely not going to use this for anything in particular)

explosion thermo is better (it’s broken)

And we all know how well the balancing for that went…

Still won’t take three months unless he really wants to pack it full of content which I see no issue with

just make them mid way in the update so the testers have plenty of time to balance them before the update releases

Volcanic gels were the same yet they still slipped through, I ain’t trusting those testers fr

the game is still in early access so he can still make changes to the story even if players are past that point

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so awesome. does that mean the dark sea update is maybe closer than we thought?

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no it isnt

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tweeted
https://twitter.com/_vetex/status/1682846012895797249

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I wouldn’t really say so.

The Dark Seas in terms of function of randomly generated islands it’s sort of already here since Diving Spots have this function already. But we stil need to make the island Presets which likely will be awhile. Since nothing is to suggest otherwise that Islands could be as big as Shell island and small as Elm/Mango island.

And then we go off of whatever is left, on the to-do list.

Judging by how the trailer showed a brig sailing in a straight line and being hit by a couple larger-than-normal waves and nothing else.

no.