I think the reason why it was a feature for WoM is because you would get huge groups of people hunting bosses and if they all had the default drop chance then boss drops would be really common.
The bossâs health and damage is (and was) scaled with the number of people fighting it. It would take roughly the same amount of time to kill the boss regardless of how big your group was, and it would take the same amount of time to walk to a new boss.
Like, itâs important to stress that weâre not comparing âme and my 9 friends kill a boss together for an approx 100% cumulative drop chanceâ, with âI kill a boss by myself for 10%â.
If I have 9 friends to boss farm with, the baseline rate is âme and my 9 friends just play on different servers and kill 10 bosses for an approx 100% cumulative drop chanceâ.
youâre remembering wrong here.
the second 3 or more people go involved in a WoM bossfight, everybody just used 20 blasts since there was no way the boss would be able to pose a serious threat anymore against the 3 or 4 playerâs combined healthpools lol.
(also because of that now removed mechanic, doing so was the best way to increase your chances of getting a drop since youâd be throwing out ludicrous amounts of damage)
Bosses were dead super fast in WoM the second multiple people got involved.
Until you got people hitting the boss once before you get there and then leaving.
I once had to solo a 9000hp Exiled
No.
As a participant, No indeed
this has truly been an arcane odyssey
Indeed my good friend
merchant and enchanter are left, something tells me they will be good.
Replace this with âSpirit weaponsâ
I feel like chef and shipbuilder are gonna be really useful for the dark sea
merchant is last hmmmmmm
maybe merchant was already made for now so he didnât have to make it (Merchant uses same AI and algorithms as merchants on merchant boats)
My deckhand asking for 30 dark sea diamonds at level 60
theyâre gonna ask for acrimonies watch