@StockSounds Made a solid enough unofficial suggestion here: Just make agility scale with level
If agility scaled with level then the speeds players move becomes more standardized and can be prevented more easily from becoming detrimental to PVP. That being said you have to find some way to fill the void for all the armor and accessories hit by such a change and redesign how you handle fighting styles, magic types, and other combat methods where high movement capabilities are a selling point.