I think when it comes to defense granting items that exceed a certain value the number gets divided by like 10 or something
So if a piece of armor granted 400 defense then its calculated value is only 40
I think when it comes to defense granting items that exceed a certain value the number gets divided by like 10 or something
So if a piece of armor granted 400 defense then its calculated value is only 40
yeah so thats just how EP works basically
These aren’t tertiary stats. Tertiary stats are insanity/warding/drawback because they affect nothing about your character numerically and instead affect gameplay itself, such as hallucinations, resistance to those hallucinations, and recoil damage
Guess we doing EP then
then i guess they’re secontiary stats
it appears according to the wiki, only power and defense are in fact primary stats
and every other stat is secondary (outside of insanity/warding/drawback, them being tertiary as you suggested)
personally i’d give tertiary to things like resistance because theyre a niche that is “nice to have” and put size in primary (size is a primary stat checked for on skills), the buff/debuff stats that have no real effect on your stats just.. seem weird to categorize in the same category as any functional stat
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