(something winged humanoid pvp rpg): Thoughts?

(left is normal, right is avian)

on one hand, i love egg

both because i like eating them and because, well, i just like them

on the other hand, are their… reproduce organ more bird or more human ?

if 1, egg

if 2, birth

i just realized i dont know how birds in general do that

brb

edit: well uh, that was… interesting

Are you gonna fucking add reproduction to your game???

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This looks like a fun game. If permadeath make it so there are safe zones where you can’t pvp.

no, thats for story purposes

i could do that…

OR

make players create an anti low level RKing group, (if allowed): funded by robux charity

Just make low level players not killable???

that as well. Also can I be a tester? I like adventure games.

yeah i guess? every forumer here gets the game for free

this game was cancelled because i was hired to work on an online fighting remake but now AO is released, theres no point in working on that OF remake

fuck it development gonna be resumed

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I wanna have exclusive power :troller:

Oh hey this still exists

yeah!

For fashion they should paint their wings brightly

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feels too ambitious for a solo dev, make games that are small but unique if you dont have big teams or lots of experience(like vetex)

i guess its too large… what should i make next? a story game?

potential change note: what should the game be like if i work on it

  • arena (something like elemental battlegrounds)
  • full on fantasy rpg stuff

0 voters

take note that progression is primarily pvp based meaning you have to fight players

elemental stats

Elemental Stats/Perks:
(physical elemental damage ratio: left is physical, right is elemental)
(mana cost/cooldown is the lower number, the better)

Water:

  • Damage: 0.7x (ice is 1.2)
  • Speed: 0.9x (ice is 0.6)
  • Size: 1.5x (ice is 1.55)
  • Mana Cost: 0.9x (1x for ice variant)
  • Cooldown: 1x
  • Physical/Elemental Damage Ratio: 98%/2% (ice is 80%/20%)
  • Special: Slowness (-50% mobility speed for 5 seconds)
    “kinda well rounded and for those who like stun”

Fire:

  • Damage: 0.75x (DoT of +1.25x damage)
  • Speed: 1.1x
  • Size: 1.15x
  • Mana Cost: 1x
  • Cooldown: 1x
  • Physical/Elemental Damage Ratio: 0%/100%
    “the DoT element for those who like playing defensive”

Terra:

  • Damage: 1.3x
  • Speed: 0.7x
  • Size: 1.3x
  • Mana Cost: 1x
  • Cooldown: 1.1x
  • Physical/Elemental Damage Ratio: 100%/0%
    “for those who like slow but high damage/high aoe”

Wind:

  • Damage: 0.4x
  • Speed: 1.6x
  • Size: 1.9x
  • Mana Cost: 0.5x
  • Cooldown: 0.8x
  • Physical/Elemental Damage Ratio: 95%/5%
    “the element for those who can’t aim or probably getting ganked”

Lightning:

  • Damage: 1.5x → 1.4x
  • Speed: 1.9x → 1.6x
  • Size: 0.4x → 0.6x
  • Mana Cost: 1.1x
  • Cooldown: 0.9x
  • Physical/Elemental Damage Ratio: 10%/90%
  • Special: Stun (unable to move or fly for 1 second)
    “the sniper’s element, rewards accuracy and you also like stun”

Equinox:

  • Damage: 0.7x
  • Speed: 1.9x
  • Size: 1.2x
  • Mana Cost: 0.8x
  • Cooldown: 0.9x
  • Physical/Elemental Damage Ratio: 5%/95%
    “still kinda well rounded but you might have a slight aim skill issue, better water without stun”

Flora:

  • Damage: 0.9x (DoT of +0.4x damage)
  • Speed: 0.8x
  • Size: 1.3x
  • Mana Cost: 0.9x
  • Cooldown: 1x
  • Physical/Elemental Damage Ratio: 70%/30%
    “if earth and fire’s playstyle/gimmick had a child: (slow heavy hitter DoT)”

Fauna:

  • Damage: 0.95x
  • Speed: 0.75x → 0.85x
  • Size: 1.3x
  • Mana Cost: 0.9x
  • Cooldown: 1x
  • Physical/Elemental Damage Ratio: 85%/15%
  • Special: Lifesteal (heal 10% of damage dealt)
    “you like lifesteal”
races

bird/bat:

  • glide type flight
  • 1x hp
  • bigger character

butterfly/mosquito:

  • full 360 flight
  • -50% hp (not final if -50%)
  • smaller character

everyone is gonna be like mage or conjurer, but weapons seem hard to use because their arms could easily hit their wings

NOTE: Size might be scaled by volume, not by length/width/height

Glad to see birdwoken is still getting developed

elemental battlegrounds has a problem where everyone is too strong as they have played for way longer, this means newcomers will struggle heavily unless you implement a ranking system or something