(left is normal, right is avian)
on one hand, i love egg
both because i like eating them and because, well, i just like them
on the other hand, are their… reproduce organ more bird or more human ?
if 1, egg
if 2, birth
i just realized i dont know how birds in general do that
brb
edit: well uh, that was… interesting
Are you gonna fucking add reproduction to your game???
This looks like a fun game. If permadeath make it so there are safe zones where you can’t pvp.
no, thats for story purposes
i could do that…
OR
make players create an anti low level RKing group, (if allowed): funded by robux charity
Just make low level players not killable???
that as well. Also can I be a tester? I like adventure games.
yeah i guess? every forumer here gets the game for free
this game was cancelled because i was hired to work on an online fighting remake but now AO is released, theres no point in working on that OF remake
fuck it development gonna be resumed
I wanna have exclusive power :troller:
Oh hey this still exists
yeah!
For fashion they should paint their wings brightly
feels too ambitious for a solo dev, make games that are small but unique if you dont have big teams or lots of experience(like vetex)
i guess its too large… what should i make next? a story game?
potential change note: what should the game be like if i work on it
- arena (something like elemental battlegrounds)
- full on fantasy rpg stuff
0 voters
take note that progression is primarily pvp based meaning you have to fight players
elemental stats
Elemental Stats/Perks:
(physical elemental damage ratio: left is physical, right is elemental)
(mana cost/cooldown is the lower number, the better)
Water:
- Damage: 0.7x (ice is 1.2)
- Speed: 0.9x (ice is 0.6)
- Size: 1.5x (ice is 1.55)
- Mana Cost: 0.9x (1x for ice variant)
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 98%/2% (ice is 80%/20%)
- Special: Slowness (-50% mobility speed for 5 seconds)
“kinda well rounded and for those who like stun”
Fire:
- Damage: 0.75x (DoT of +1.25x damage)
- Speed: 1.1x
- Size: 1.15x
- Mana Cost: 1x
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 0%/100%
“the DoT element for those who like playing defensive”
Terra:
- Damage: 1.3x
- Speed: 0.7x
- Size: 1.3x
- Mana Cost: 1x
- Cooldown: 1.1x
- Physical/Elemental Damage Ratio: 100%/0%
“for those who like slow but high damage/high aoe”
Wind:
- Damage: 0.4x
- Speed: 1.6x
- Size: 1.9x
- Mana Cost: 0.5x
- Cooldown: 0.8x
- Physical/Elemental Damage Ratio: 95%/5%
“the element for those who can’t aim or probably getting ganked”
Lightning:
- Damage:
1.5x→ 1.4x - Speed:
1.9x→ 1.6x - Size:
0.4x→ 0.6x - Mana Cost: 1.1x
- Cooldown: 0.9x
- Physical/Elemental Damage Ratio: 10%/90%
- Special: Stun (unable to move or fly for 1 second)
“the sniper’s element, rewards accuracy and you also like stun”
Equinox:
- Damage: 0.7x
- Speed: 1.9x
- Size: 1.2x
- Mana Cost: 0.8x
- Cooldown: 0.9x
- Physical/Elemental Damage Ratio: 5%/95%
“still kinda well rounded but you might have a slight aim skill issue, better water without stun”
Flora:
- Damage: 0.9x (DoT of +0.4x damage)
- Speed: 0.8x
- Size: 1.3x
- Mana Cost: 0.9x
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 70%/30%
“if earth and fire’s playstyle/gimmick had a child: (slow heavy hitter DoT)”
Fauna:
- Damage: 0.95x
- Speed:
0.75x→ 0.85x - Size: 1.3x
- Mana Cost: 0.9x
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 85%/15%
- Special: Lifesteal (heal 10% of damage dealt)
“you like lifesteal”
races
bird/bat:
- glide type flight
- 1x hp
- bigger character
butterfly/mosquito:
- full 360 flight
- -50% hp (not final if -50%)
- smaller character
everyone is gonna be like mage or conjurer, but weapons seem hard to use because their arms could easily hit their wings
NOTE: Size might be scaled by volume, not by length/width/height
Glad to see birdwoken is still getting developed
elemental battlegrounds has a problem where everyone is too strong as they have played for way longer, this means newcomers will struggle heavily unless you implement a ranking system or something