State of AO Rant

Fun fact.
Allegedly…From what i’ve heard…It may or may not be correct…
image
(active ones)
image

Most testers do the pvp testing. So like…You know how cedar has 2 bugs? One about gravel block and other about destruction of the tunle (i am not eleborating, go figure :wink:), well, apperently noone knew about it unitll recently.
Or like…Did noone from the testing team thought…that perhaps…LOS check in weirdly destruction-built Fort Castrumn can be an issue?
image

Im not saying anything with 100%, just saying things are tested to be working, without much details. So i will not be surprisd if its even worse for vetex.
‘it works? Okay, i’ll leave it as is’

1 Like
  • weapon loss bug PTSD flashbacks *

eeeeeeeh, to be fair, its not on testers per say, its roblox being roblox…

Cough cough…AA

Ngl 64arc takes are batshit insane

6 Likes

i havent started the crazy batshit takes just yet man hold the phone
(im still trying to navigate this thread since two topics got merged :sob:)

people don’t like sailing around for several hours at a time to change their magic when

  1. strength users can change their fs by talking to a trainer and beating up some npcs
  2. weapon users can change their weapons by simply equipping another one
  3. it’s so tedious it’s literally faster to make a new file and get it to level 140
  4. finding a hecate essence doesn’t even guarantee a magic change since it’s buggy as hell

simple as that

I don’t have much to add to this—most of my thoughts have already been said—but what I really would’ve liked for the game was some better customization of the player. Namely in meaningful choices you can make, as right now your build really just happens to be what half-decent armor pieces you’ve scavenged, and what scrolls you happened to stumble across.

Oh, and armor stats are fundamentally flawed as a concept, lol. I promise everyone this: speed, size, and agility will be problems until AO dies.

Fast, low-risk builds will fundamentally always be better meta-wise. And if they aren’t, then they’d have to be nerfed so bad as to be unusable at all levels.

3 Likes

i definitely think atk speed and atk size can work as stats
it’s just the current way they’re implemented is so complicated it’s impossible to balance

3 Likes

I think the constant nerfing of builds would be tolerable IF not for the existence of modifiers

I miss that game…

It’s difficult to do correctly for sure, and it seems like they can’t figure out how

Dog idgaf about you

Keep the conversation civil

7 Likes

I had no idea it was even connected with vetex until recently

1 Like

:popcorn:
(Complete sentence)

The way I figured it out was the dialogue sound effect. Thought it sounded familiar, and then I took a closer look at the creator’s name and went
Hey waitaminute

if they’re gonna project how i live my life whilst i’m trying to share my opinion, i feel very entitled to do such

keep your dick pent asshat, you started projecting about my own personal life for zero particular reason

i dont like the trend of convenience/qol features being locked behind either robux or astronomical amounts of time investment
you cooked achrono

10 Likes

When 90% of necessary game changes ended up getting vetoed because Vetex is too lazy to do them

:popcorn:

God I love watching drama, especially when one side is objectively wrong but I refuse to say which (in order to start more drama)

2 Likes