Honestly I think combat needs a full on revamp. Sure it’s unique but non ao fans don’t enjoy that shit.
hey man this is 2/10 bait ar best
I thought they were the same person
My bad man I’m not on game today
Yeah, I’m just pointing out grievances people outside the deep ao community have
even if they just gave bosses actual mechanics thatd be enough for me to re-fight them for fun but like. fuck man all of them feel so lifeless
Except shura
Not even joking here he’s one of my favorite bosses
Oh yeah let’s not also forget over leveled npc’s adding artificial difficulty lol
The addition of the dark seas,modifiers,and gems holy fuck I’m not gonna lie but I don’t have the motivation to make multiple slots because getting the perfect build takes forever then you gotta keep getting new items for each major update
Hot take but ao should be turned based
YKNOW WHAT NO YOURE ACTUALLY RIGHT ON THAT
like it might just be that ive done argos/elius/calvus/cernyx enough that i find them boring but like. they just dont react to anything.
Never cook again.
you saw what happened when vetex tried to make adventure story (incessant lag+timing for each move is not a very good combo)
Granted he immediately became legendary in the roblox turn based rpg scene so that’s cool
you mean like. dark souls/pilgrammed turn based or like. epic battle fantasy (or really 80% of rpgs) turn based
What could the combat be reworked into then because right now it’s dated and kinda ass ngl.
Whichever one he could pull off lol
It doesn’t need a rework the base ideas are fine as is, it’s the execution that’s a little off (no Mr deepwoken addict no stun combat does not mean it’s outdated)
Also vetex is NOT reworking the entire combat system, reviving adventure story would be easier
Never said it should be like deepwoken lol but how could it be refined?
this makes me wonder
wotan is supposedly wood tangler right? what if when we finally see him he’s actually the wood tangler and the game just turns into adventure story from there, and all the build up and stuff about being a sequel to aa and planning to write books about it was playing us all for fools
I know that’s just a stupid take I’ve seen a lot
Complete weapon skills, more balancing, more interesting spell ideas instead of “blast but x” #33, there are others but I’m restricting them to when I get suggestor (please Pilles I beg of you respond to my submission)
make movement skills like magic jumps and T-jumps client-sided so my ability to move around doesn’t scale based on ping
(For reference dashes already are, and that’s why they come out instantly)
we need trap spells, they would be so interesting especially with clan building
We do have a lot of blast reskins
also how would could we modernize ao’s combat while keeping its unique feel?