cool its 12 am and my brain is fried but cool
Whar…?
I’d say less scrapped more reworked
make it more intrisically linked to a player’s progress and what they do and don’t deduct it as punishment for them outside of a few scenarios
since it can’t be deducted make deckhands harder to get, but again, don’t restrict them to pvp
lmao the bot breaks
probably takes too much time to copy-paste for another person to suggest and the bot is just like “ight this takes too long imma go to the other one and completely forget about this”
To preface this I will note that I didn’t read anything in the “Guide to Renown” section. This is a suggestion not a guide and I didn’t want to read things that I didn’t need to, especially if it’s low quality. I skimmed it a bit and it seems completely useless to the suggestion; there’s no ideas or changes there, just an explanation of current game mechanics.
What I think you are talking about in this messy suggestion
What I’m getting is that you want renown to be removed and bounty will become a sort of “notoriety but a bit different” (wanted). Factions (I assume the Grand Navy and Assassin Syndicate) will replace the binary good or bad reputation system and you can join them to emulate the current experience of being one. The leaderboard aspect of renown will be replaced with guilds (clans I assume) so you have to join one to have you PVP skills be known. Deckhands will have their renown requirements removed and be replaced with randomly generated quests. All quests will be available to all players since you don’t have to reset a big number to try out certain quests (I think it’s just one rn).
I only typed this out for clarification since this suggestion is rather messy. If I misinterpreted something then reply to this paragraph to correct me.
Making players join one of the ingame guilds to participate in a true good or bad guy experience is interesting. However the current two ingame guilds provide damn near no content, certainly not enough to replace the current renown system. I think you should’ve added some content to these guilds to make up for removing renown. Also you have to sacrifice all of your drip to get on the leaderboards or play fully as a good/bad guy, which is a massive bummer.
I don’t like the idea of requiring players to join a clan to even get on “a leaderboard”. The current clan leaderboard is for showing group efforts (or slaves idk what happens in the top clans) and doesn’t account for individual people at all, and getting on there as a solo clan is not possible. You could add another leaderboard for the two ingame clans that emphasizes individual player skill. This would work but you didn’t make this idea in your suggestion so I can’t give credit for it.
I think replacing bounty with a rework of notoriety is fine (being wanted). I can see it working. I would’ve elaborated on the wanted idea but the current stuff you’ve typed kind of works.
I think the deckhand rework isn’t bad. I think there should be some additional requirements to even claim the quest from a high level deckhand. I think a feats requirement from the feats deckhand rework suggestion would be good as an additional requirement.
All quests being available to everyone seems fine, especially since you won’t have to sacrifice a big number to try out quests of the opposite reputation.
There are a lot of issues with removing renown without compensating for the content lost or fixing the issues with removing a suggestion. You hardly mentioned any of these. For example, bounty and assassination boards wouldn’t work without renown. I think you could replace the renown on these boards with a “feat weight” which is the total value of all feats done, but you didn’t make this idea in your suggestion so I can’t give credit for it. And how would jail time be calculated with the reworked notoriety?
I can understand why you would want to make a game mechanic opt-in if it’s going to be PVP only (which it should be). However this suggestion is really poorly written and there was no effort put into replacing the things lost (such as content and broken mechanics) that I can’t vote for this suggestion.
And on the topic of being poorly written...
This is somewhat annoying to read with many run-on sentences and ramblings about things that aren’t related to the suggestion (this is stuff you learn before highschool, idk why you guys are bragging about illiteracy and short attention spans (mainly directed at some people in this thread)). Even though you are asking for 5 stars in effort it was annoying to read and the quality is quite low because you didn’t replace the things lost in removing renown. I can somewhat see it working if deckhands eventually get reworked and the problems were fixed but idk if Vetex would put in the effort to do so.
hence the suggestions to rework bounty/fame into PvE. and make PvP a seperate “ELO” number
ultimate idea: you pick good or evil at the moment you kill elius
you cannot go back and change it
I really don’t know what you’re talking about here myself.
renown its self has practically 0 content to replace.
there’s bounty hunting which wouldn’t change in the pvp setting, deckhands which seems to have everybody in universal agreement in being shit because of renown, and the leaderboards.
Nothing is unique to positive reps and everything unique to negative reps detracts from the game for those negative reps.
I don’t particularly agree with the complete removal of it because why would vetex do that lol.
I think that every actual gameplay impacting mechanic should be cut from it and leave renown as being funny leaderboard points while allowing players to completely opt out of it.
“What I think you are talking about in this messy suggestion”
yep, you it right.
this was my 4th time rewriting this (most of them were working on the “Guide” anyways I plan on posting it to the #guides ) and I just wanted this out of my draft box to be real.
there wasn’t really a clean way to save the leaderboard as well: what are you going to track for it? so the best thought was to give it to the next closest thing being a guild
“You could add another leaderboard for the two ingame clans that emphasize individual player skill”
uh
(yea that is what I was trying to explain^ still don’t get any points because if you didn’t understand it no one does also oops if forgot to remove that “war” part)
“For example, bounty and assassination boards wouldn’t work without renown”
mean they would, just they won’t be worth it anymore as it now only 100-20 gallons from hunting nothing more. but yes bounty hunting would be gutted but I’m not sure what to do about it.
This is due to how ingrained it is to the leaderboards… so yea.
“And how would jail time be calculated with the reworked notoriety?”
Oh yea, jail time if had my way I would ask for it to be removed but more likely I would have it based on how much notoriety you gained.
“There are a lot of issues with removing renown without compensating for the content lost”
yea I do think i covered the main points but there isn’t really alot content per say
renown only effects like 6 systems being:
factions rank (Large)
castaways (small)
bounty and assassination boards (small?)
leaderboards (large)
Deckhands (large)
asymmetrical gameplay (by proxy locked quests) (large)
just try and think of more content effected besides these 6
I think a better way to format this would just be to list below each of these the rationale
Literally nothing else needs to be in the post
oh
._.
uhhh GOD DAM IT i wasted so much time
They need some Minecraft parkour footage and a robot voice
Yeah as bargain and tr0xic said, your suggestion contained an excessive amount of unnecessary exposition/ fluff that could easily intimidate or dissuade people from reading the entire thing. It’s better to have a level of conciseness to your suggestion to make it clear and digestible for a wider audience.
Props to you for the large amount of effort that went into this, though
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