TL;DR
Somewhat? I’m not really sure if it impacted build diversity massively, but the addition of new moves + the change in stat scaling is good. I’m not well versed in the metagame so I can’t really speak on this. Powercreep is starting to set in tho, will say that.
Refer to above.
Feels about the same to me, but I do feel like I have a reason to up my jewelcrafting skill now.
If one has the brig, then the danger from rough seas are a non-issue, however the rough seas have a tendency to flood the brig nearly the entire time while in the dark sea, making it slightly annoying to use the facilities within imo.
ANNOYING. Don’t get me wrong, I understand why it’s there- to make micromanaging harder and to keep you on your toes. The dark sea isn’t safe after all. But rain-poisoning absolutely needs to not happen mid-fight, as it can screw you over against atlanteans. It also needs a better indicator of when it’s happening before half of my healthbar is gone. Speaking of atlanteans-
Got destroyed. Haven’t killed a single one yet at the time of posting this. But that’s just my experience, they’re meant to be hard and strong and i’m cool with that. Nothings cooler than testing your mettle against a strong npc…but the weapon-user Atlanteans can rot for all I care, nerf those atlanteans specifically if possible
Have yet to find any.
Full-stop, the brig is the best boat in the game both in stats and design. I love all of the mini-features added to it and it feels like a mobile home. That being said, it is Absolutely Necessary for the dark sea, mainly because of the wash-bin cleaning mechanic from rain. You could run in with a ketch if you’re skilled, but say goodbye to your ships hp in long expeditions. My only gripe with the brig is that it is difficult to see in front of it.
YES. The dark sea is very long and I think the whole community would appreciate it if layers 0-2 were tightened up, with an increased Atlantean ship and island spawn rate. Make them closer together too. “Short range” journey’s into the dark sea can easily become an hour+ long endeavour sailing to and back into whats considered “Not even deep.” Some of us do not have that much time to sink into the dark sea, what if something irl pops up that we have no control over and we have to log off? Anyways, Layers 3+ can stay spread out and long, as that’s meant for more endgame ships that we do not have yet.
Refer to above, they do not. I went a whole range without encountering a single island. First island I encountered was a small snow island with few chests and a ghost. Some forumers here have encountered islands that become mountainous towers for no reason that would take years to climb. Not fun for a solo player.
Slightly. 40min-1hr expiditions for 4 dark sealed chests isn’t all that worth it unless you get one of the new items that were added in this update. At the end of it all, your brig will be low and it will cost around 1.7k to repair it. Net loss of galleons. However, if ranges 0-2 were tightened up a bit, then my opinion on this would change.
Yes.
All that aside, this update is amazing and the dark sea is only going to get better with time