The largest Magic nerf in the history of Arcane Odyssey

same thing I was always gunna run , Earth

W

this nerf was great but…

I feel like it’s back to square one for me :fr:

they are still gonna nerf eachother, just not when you used the magics. if someone else used shadow, and then you used light, it would nerf

well I usually play solo so that wouldn’t be a huge issue for me

I see nothing wrong with the nerf given most testers said magic was much better than the other builds.

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Amazing change
Fucking love it

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The incoming shadow nerf:

“Shadow now deals 30% less damage if the target has any status effect”

I never even viewed this as a nerf because it’s so freeing and nice for making builds

this is a massive buff if anything

That’s pushing it but it’s definitely a great change

I literally jumped in joy when I first saw it
W nerfs
Now all he needs to do is nerf shadow

though now I am extremely overwhelmed by all the options that exist :frcryin:

But now you don’t have to consider viability anymore, just think of something cool sounding and do it. Or spin a wheel

is it okay if I used normie magic

What

:fire: :shadow_magic: :lightning_magic_var1: :explosion_magic:

I loved this change, it made me more confident to run explosion with wind since everything damage boosts that much now.
….but, I wanted to capitalize on the buff to petrification so I’m packing wind-ash.

My guy literally nobody cares about what you choose whether it’s lightning or poison

Who cares