The lvl cap raise for Nimbus sea part 1

see someone gets it :speaking_head:

Hey man you have been typing in multiple topics for a while maybe you should take a minute to rest your mind and perhaps relax a bit
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So with the future of nimbus sea, are we gonna get more chapters in like, little bursts with each burst having a specific amount of levels, or are we gonna get the rest of the nimbus sea in 1 giant future update and what we have now is like a teaser for what’s to come?

the bait is insane
bro exists just to spread hatred

Finally someone gets it lol

Awesome

it’s not quite a negligible difference
in terms of numbers yeah it’s only a 3 level difference but this 3 level difference is just enough to unlock so much more than a level cap of 132 which could soften the impact from losing a ton of access to rare spells

Check the 2024 roadmap. All your questions will be answered

You’re acting like this 132 level cap is final and will never change

ur ignoring previous points brought up
not falling for bait bud

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little bursts it is

it’ll be kinda surreal to watch as islands slowly start appearing each update and for NPCs to act like it was all there this whole time

this insanity 5 shroom zaza got my player character tweaking fr

14 stat points phew that is still enough for me to get pulsar and surge on my 2nd magic

does he know?

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Wut

680430513156128811

Yet another day on the forums.

132 is a tad odd to end off of for now, since we’ll but stuck at that cap for a month at least. But hey 14 points is 14 points and that means a free extra 56 Hp for me.

It’ll be odd to stare into my stat menu and see 134 Vit and 130 Wep since i only add points every 5 to 10 levels. But it was inevitable that we’d end up in this situation.


For anyone that isn’t part of the Vit paths enjoy your extra NRG i guess?

I’ll still be stuck at 360 NRG.

MockingSmugKarin

Berserkers you at least might be able keep Selino on your second FS but definitely going to lose Axe-slash.

Mages wont get Pulsar on their second Magic still, and will lose Javelin on it too.

Warriors . . Enjoy the new boss weps i guess? Assuming you don’t see your Hybrid counter parts use em.

At least you all will get Stat path armor sets.
Wait a minute.


Every Warlock and Warlord likely just swapped over to 150 Str and 114 Wep/Magic. Cause Selino is Selino, it’d be dumb to not have it still.

And Conjurers are faced with the dilemma of swapping to Old Weps for Javelin, or keep Greenwhich staff and potentially try out the new Boss Weps.

Juggs and Paladins especially, are just going to follow the 150 114 Stat distribution cause +56 Hp is +56 Hp. Might as well keep the Mode/Aura and have Javelin and Selino.

About that. .

image

Mages will not only still be unable to have Pulsar or Surge on their 2nd magic.

They’ll lose the option to have Javelin on it too.

It’ll require 270 stats to have it on our 2nd magic, and we’ll only be at 264 with lvl 132.

so is the wiki wrong?

the number on the right is the stat point requirement for the second magic

image

Depends if they want to be consistent.

If it’s 220 for 2nd Magic to have javelin with a 120 stat difference at 100 stats. Assuming this 120 difference isn’t changed then it’s simply just 150 + 120 = 270.

that’s current requirement, not update requirement. updated requirement will be 340