Thoughts on Vetex's new game: Ghost hunters

Visits are just somebody joining the game, not a new player joining the game, no? Rarity is what signifies how many people who ever clicked on the enter button completed the tutorial, and 21.9% quit on the spot

Wait this is actually enjoyable? Vetex is actually really good at making nice gameplay loops for smaller scale games.

Yeah, true.. but that would mean the relatively not so many players would’ve needed to teleport many many times between places in the rather small 5 hours…

The metric just seems far too low still…

Even at the level 5 badge is less than a tenth of the visit count…

And…
This one’s strange too…

I’m not calling the game bad, there’s just something off about these metrics that might tell me there’s something off about the game.

if you mean the loomian legacy update i just got off

i won’t say it was worth the 3 year wait, but if you ignore how long it took to come out the update is amazing, incredible even

im pretty sure vetex doesnt earn enough to bot his games

I’m not accusing it of botting :sob:

Moreso an issue with how the game is designed, it has over 20k visits, but not even a tenth have completed the smallest area?

i lowkey did the large mansion on my first try and as my first ever game

And there wasn’t a precedent of Vetex botting his games before either. He is an honest man, after all

we-are-so-cooked

You’re counting wrong again. Compare the number of people who did the tutorial to the number of people who completed the smallest area. Throw that visit number away, it doesn’t matter. About half did the smallest one

I feel like vagueposting about how the game’s metrics feel strange and that there’s something off doesn’t really help that impression. It feels like you’re trying to imply something without saying anything outright.

That’s just how I see it though and how it may come off to other people.


Man look at these sweats.


had to dig annoyingly deep to figure out the what I suspect is the unique visit count, might as well be completely wrong but there’s so little to go off when the game’s new.

with this metric compared to the x-small mansion’s won ever; 1,702 isn’t that great either, that’s 40%, that isn’t good either… I do suspect the game has some form of game design issue, I haven’t played it but it just doesn’t make sense for 60% of players to just not finish the first mansion.

it says recoreded 21:00, but it was submitted now, hence to why I’m taking it with a grain of salt.. though it is still a bit off…

I’m not going to argue about a false accusation :sleeper:


The metric of 4,255 is how many it received during that hour.

Therefore, if we add up all of the metrics of the chart, we’d get 13,861 which may or may not be the unique visit counter, though that’ll only lower the % even further…
and… it goes from 885 CCU to 265 CCU in what amounts to 5-6 hours.

I’m suspicious of the game’s… game design as per its severe drop in players and relatively low like-to-dislike ratio[1]


If it genuinely has good game design and is fun as others have stated, I do not believe it’d lose this amount of players in such a short time-span, especially not at a initial release…


  1. This is likely due to Vetex not working on AO, but still something to note. ā†©ļøŽ

for me personally its because there’s just so many other things happening both today and tomorrow

and id imagine for some other people its just the typical ā€œoh im angry at vetex so im gonna tank his new game’s rating!!ā€

Mhm, and the fact its only 78% like to dislike ratio says a lot about how petty people are being :wilted_flower:

badge statistics are so ahh sometimes

15% of people who’ve played arcane odyssey have the join badge
63% of Adventure Story players have the join badge
0.7% of people have the join badge for Entry Point: Freelancer’s cut and that’s a paid access game

the ao join badge was only added like 9 months ago

the og ao join badge was three years ago

thoughts on ghost hunters:
me personally its fun for a couple rounds then it just gets repetive

ways to maybe fix that

add more ghost types or bosses

add more rooms to change the map up a bit

more gamemodes is confirmed so that will defently make the game more fun probably

after playing it myself, i can confirm, the game is NOT very fun
all the ghosts act the same and they always tp behind you so it isn’t even difficult, just takes some reaction time.

The game looks fine I still don’t plan on playing it and I think that’s it overall issue. It’s a niche party game that sounds fun for a week. I dunno how well it’ll be able to hook people onto it but I also don’t know how long vetex planned for its survival since he’s all ready on another game