Total Game Revamp Details

U have sime weird company
Literally everyone I know complained about the walking

It would be cool to see some animal life
Suppose in small towns and in the wilderness area of that same island we can see sheep’s, horses, goats etc roaming around and eating the grass and all, and we can attack them to kill them and we obtain raw meat which we can sell for the currency

Wom is no more and i am happy, I hate that vetex said that wom is continuation of AA even without ending it. Make another game with no connection to AA was nice idea, but nobody liked it (talking about AS).
And then vetex says “I am doing AA’s Sequel, look i have a note with no explanation, bye”
I don’t care that roblox broke his game that he didn’t want to continue. He just gave up on it. At least we will get AA’s true sequel

not so much “Greatest Update of All Time”
more of:
“Most Influential Update of All Time”

1 Like

I believe flight spells should not be remove but instead be use as a way to combat.
What do I mean?
You mentioned how you wanted WOM combat not just be on the ground but more on the air. Having flight spell will make this more into reality. This could be a way for high leveled and experienced player to have unique way to do combat and won’t get bored of normal ground explosions spam. But will instead spice up combat with player moving in XYZ direction.

TLDR
Instead of flight spells being used as a way to travel. It should be used as a unique combat mechanic between player and maybe npc?

2 Likes

well you can just edit the minotaur and exiled’s lore a bit and they’ll probably fit in with the TGR update quite well

minotaur be like: yes I travelled across the world to meet stronger peeps to fight

exiled: I got banned from my (associated settlement) because (new reason) :frcryin:

im pretty sure that’s just a hover spell, idk if it’s getting removed or not since it’s not exactly a spell for travel

yo it’s Vetex’s gf

Is hover limited because my definition of hover is going up into the air but limited. Unlike flight where it unlimited and you are able to go anywhere.

If hover is gonna be limited it should be combined with fight that way it would explore the whole combat in the air mechanic

well flight at the moment in wom is a mobility spell. it takes ages to charge up and getting hit once cancels it. Hover would be much more useful in combat since ur essentially walking in the air

Remember those cloud boots? There could be an alternative solution with a magic weapon/item that allows you to hover. No need for a spell.

But you don’t need to glitch in water to use hover. Hover is limited air swim

Ugh… jesus christ Vetex. I can not see anything good coming out of this - the hype train is gonna pick it up and carry it off to someplace unreachable.

I’m gonna go from top to bottom trying to explain why I think this is a bad idea.

  1. Is it a walking sim? Yeah, it is. It is, however, more active than the sailing was. Sailing from island to island in AA takes roughly the same amount of time, and while I love the FUCK out of pirates and sailing mechanics, I can respect what WoM is going for. There’s also tension present, which was absent in the relative safety of hard-to-hit ships and boats.

  2. You’re still in the beginning stages of WoM. What do you mean “every area of the map would have felt the same?” Making them islands doesn’t magically fix that issue, making them immersive and cohesive does. The volcano region is freaking awesome, and very atmospheric.

  3. Starting from scratch? Really? We’ve taken this long to get to this point after AA was killed with filtering enabled, and we’re gonna start over again? I’m getting tired of the investment I’m putting into these games being wiped away. I’m not talking about progression, I’m talking about no longer being able to play a game I know by heart and love to death.

  4. I can’t speak for building or expanding the map easier, but the sense of exploration is great where it is. You’re combing through dense forests, examining ruins, houses, caves, and figuring out where everything is. I think what you guys have done so far deserves a lot of merit.

  5. New lore, areas, unique characters, etc etc… more polish and detail. Sounds like empty hype to me. Can we just stick with one game for a bit, actually get that polished first, then move on to something new? You do great work Vetex, but I swear, you can’t make up your mind. You’re always moving onto something new, I don’t think I’ve seen you “finish” a game yet, which sucks. You have the talent, but not enough focus.

  6. Equipping different things to our ships? Alright… removing flight spells? What if the idea was to make the individual feel powerful? We already had a turn with the ships, why not flesh out this idea more?

  7. I already thought the lore for WoM was a little wonky, what with the Peacekeeper, Magic Council, Durza, and all that… but basically doing a retcon, and transplanting us elsewhere in order to make the lore work? The lore is already kind of convoluted. I think streamlining it is a good idea, then have it branch out later.

  8. I don’t think any kind of monetary compensation could replace the time and effort spent on hunting and grinding boss drops. I’m not even referring to myself, but others - why invalidate all that investment? Just goes back to what I was saying earlier.

  9. The storyline is terrible? It’s still in its infancy stages. Yeah, I’d love to see Trigno, Averill, and so on, but why would they care about lowly starter wizards? Wandering around isn’t necessarily a bad thing, as long as there’s a deliberate purpose for it. It should reinforce exploration of the landmass, and while I can’t speak for you guys, but I get attached to my home town. I think the nuance that already exists is great, and people should slow down to appreciate it. Hype isn’t everything.

  10. If you don’t want the weapons to be reskins of each other, then make the weapons behave differently. Let cultures focus on particular styles of attack, like melee focus, ranged focus, defensive focus, and so on. The cultures as a current system are alright, but it can be improved. Reminds me vaguely of Rogue Lineage. You can play into the racism that the cultures feel for one another, and encourage attachment to a culture - it’s a game, and roleplay is part of that.

  11. Why are island-specific weapons any more unique than cultural items? I don’t understand why this is somehow superior, other than being a copy of what was in AA.

  12. “The fact that every NPC can run around, be killed, and talked to is nice and immersive-” That’s the POINT! There is no but! If you wanna remedy the performance hit, have regions of the main landmass segregated by gates and walls, turn those into separate worlds that people load into. Use elements of storytelling to reinforce game decisions. You don’t have to have one giant landmass like a AAA open world game, be clever! Also, I absolutely love the immersiveness of the NPCs. They really feel like people. I don’t want to talk to cardboard cut-outs and mannequins. I like that they interact to your actions. They have their own lives to live - it’s annoying, but it has a rightful place. It’s justified. The immersive little touches make the game truly magical.

  13. Well, when you’ve got absurdities like Sarah wanting you to deliver a package to Fred who’s 10 feet away, then yeah, it feels weird. Or someone losing their paperwork far outside the city walls. Unique side quests are great, but when you’re turning them into cardboard cutouts, what’s the point besides XP? If the XP isn’t any good, why do them? There’s a place for unique quests, and radiant/repeatable quests, and they can coexist together.

  14. There really should be more consistent updates. When you drip feed content, you stave off boredom and complacency. Most wanted features can be capstones. For a game like this, which is barely off the ground, taking months to pump out an update is not great for its overall health.

  15. Yes, you are turning the game into an AA clone. If you want to do that, why not go back to AA itself and revamp that? Don’t tear down what you’ve already built on WoM just to suit an artistic whimsy. Sequels don’t have to be copies of what came before, they can push the envelope if desired. This feels like a huge step back for no real reason other than nostalgia and ADHD. You can try your best to “keep the game feeling fresh,” but I don’t have to speculate on what that’ll look like. You have a reputation now, Vetex, for good or for ill. You’re a talented dev, as are the people that work with you, but you start new ideas and drop them as soon as they become stale. I’d like to see you stick with something for once, and get it to a roughly finished state. That is your biggest challenge creatively - and I would love to see you overcome that challenge.

People can agree or disagree as they like, they can pick apart my argument, but seeing this post did not make me happy. This revamp, I feel, is completely unnecessary, and I would rather see what’s already here be improved upon and polished to a mirror shine. Surely others agree with me as well.

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The game’s a sequel. Vetex has the creative liberty to fix WoM how it should be.

  • Sailing’s superior because you can travel with friends / ship combat
  • Vetex has developer insight on how the areas would’ve felt the same. We don’t have enough info.
  • Arcane Legacy could have better exploration with that, given that islands give more creative liberty.
  • The rest of your arguments are your personal preferences, and I can’t agree with any of them.

The creator of Arcane Adventures is creating a sequel. It isn’t a clone, it’s a sequel, just like Assassin’s Creed games or any other large gaming chain. He promises in the post changes to the game, which will freshen it up to justify a sequel, hopefully.

1 Like

Yes, Vetex has liberty to do whatever he wants. He can delete the game if he wants to. That doesn’t mean it’s a good idea.

  • Sailing is superior because of personal preference? Alright then.
  • Yes, he does, but that’s why the input of players is important. Several devs have lamented over the fact that they can’t experience their games in the way a player can, IE they can’t experience it fresh, because they made it.
  • Arcane Legacy is used as an argument occasionally, but the game is literally dead. Nobody plays it. If the intention is to experience it single-player, then sure. Got any examples of creative liberty from that game thus far?
  • Some of my points are indeed personal, but others stem from game design and application of proven ideas. Do the points I have to make become invalid because you don’t agree with them? I don’t attempt to speak on things I have no knowledge of.

Larger gaming franchises get just as much gripe for being samey and copy pasting the previous game onto the next. At some point you have to try something new and get out of your comfort zone, preferably without alienating all of the previous fans. I don’t think “hopefully” is a great justification for trying to fix what isn’t actually broken.

Dude this sounds amazing. I was hoping for the TGR to have islands and all these changed seem so awesome. I do have two questions!

  1. Are magics gonna have more creatable skills now that the flight skills and such are removed? If not, are the levels that you unlock the skills at currently going to stay the same?
  2. Are you going to re-release the game, or just update the current one? The total game revamp in a way makes the game seem like a new game and I personally think it might be a good way to bring back a lot of players that stopped playing by re-releasing the game and leaving the OG world of magic for anyone that wants to play it. Kind of like its piece of nostalgia since the whole game is being changed.

very excited for this!!!

As a semi casual who never played aa , Im really excited for these updates as they really revitalize the game. Even if it takes a while, people will be waiting for you. Cheers to a complete RPG on roblox!

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way to make the game feel far less unique :frcryin: aint hating but i dont like a single thing about this lol