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- Blocking and parrying scaling effects now scale with whatever the current max level is, since it wouldn’t be possible to see the high tier effects until much later in the game if it remained the same. (The highest tier effects appear when blocking 300+ damage since the max level is currently 90)
Cool but still did’nt understand the change.
- [Unsure] Possible fix for frame drops when an NPC is killed.
Imagine its being a thing in AO lol
- [Fixed] NPCs with weapons cause a memory leak while agro’d onto something which doesnt go away until they respawn.
Good old memory leaks.
- [Fixed] Shark error.
- [Fixed] Quickdraw error.
- [Fixed] Killing an NPC on a ship in one shot does not cause the rest of the ship to be alerted and start fighting.
Stealth
- [Fixed] Putting spices in a cooking pot before an ingredient will give you a cooked spice.
Nice food
- [Fixed] Getting caught in a large wave while blocking or using an attack can cause issues.
Me when stuck in wave: