Weapon stances (weapon version of embodiments and shapes)

Weapon stances (weapon version of embodiments and shapes) https://forum.arcaneodyssey.dev/uploads/default/original/3X/9/3/934133e4694e0daef26d7faca1bc023394e765e3.png
effort 2.666666666666667 3 quality 3.5 4 reasonability 4.0 4

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maybe this would also change skills a bit

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and here I was thinking of suggesting this next

Turtle art: The fall of rocks

sounds cool

Weapons definetly need more customization so this sounds very cool. :+1:

im planning on developping that idea later if possible

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Always thought weapon users should have at least something if they can’t have customizable skills, so this has my vote.

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I will say this though. Shapes and embodiments were, “easy” to add per say since they are meshes. Weapon stances means new animations for every weapon type in the game, so that’s 22 different animations.

If vetex decides to change the current weapon skill animations based on the type of stance that you’re using (which he doesn’t have to), then that’s 44 new animations total. For that, i’m docking reasonability down from four stars to three. But this still has my vote.

it would only change the idle stance (and maybe some skill stances, but not too many) so i dont think it would be that hard

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I think it’d be a nice option to have. I think their effects should be weaker than that of Embodiments or Shapes, but in exchange, you can change your stance while in-combat via a hotkey instead of having to manually edit anything through the spell creation menu.

This would further reinforce Weapons as the prime mix-up option, giving them certain stat tradeoffs that can change on the fly.

Though, like Savage said, that is a lot of animating for Vetex. Probably not very feasible.

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