2k players for a game like world of magic is amazing. most people struggle to get themselves in large games like those, as they simply don’t see themselves dedicating to it.
- Starter quests are too dull
- Noobs don’t know what they’re doing and start destroying town, then leave when they see their 10 minute jail sentence.
WoM used to have like 20k players. Finding players isn’t hard. Keeping them is.
The problem is that most of Roblox’s main demographic (young children) don’t have the patience or attention span to get into a game like WoM. And they rather play on a phone instead on a PC for some ungodly reason. Still, I think more frequent updates should boost the player count considerably. However, there’s only so much one developer can do.
Quote by ever single simulator dev
Due to the age demographic, I don’t think we can reach #1. WoM should be able to easily maintain top rated and popular though.
True, Roblox consists of mostly 12- players. Wish Roblox would advertise more to 13+ audiences.
Besides the obvious thing of mobile compatability being the primary way to get players: here’s my post on WoMs difficulty curve and how it affects its sustainability as a game:
Finish the game, simple question with simple answer
Roblox is trying to make the game more 13+ by adding age ratings which I hope would help
Boobs
I’m aware this is months ago but you quoted it recently, Entry point pretty fire and kids play that. Of course they don’t have the gold Aegis :subtleflex:
It’s impossible. Most of the Roblox community is children that cant appreciate a good game.
Now that’s just cursed.