A lot of suggestions and posts on here have been turned down due to them being irrelevant with the changes being done in the TGR update, and I don’t want to reveal what this update will do yet.
As many of you noticed when the Guilds Update released, performance in WoM is at an all time low due to how the game is structured, where each server has around 330 NPCs in it at all times. Weather was disabled temporarily which helped a bit, but since Roblox barely gives developers any tools to find causes of lag in their games, and due to how the game itself is structured, anyone can see that this can’t go on for much longer.
Also, I’m sure everyone that has played Arcane Adventures while it was working will agree that World of Magic’s start is much more miserable than Arcane’s was, and the game is almost PAINFUL to play due to it being a continent and there not being much substance to the game. Since everything is randomized and there are no “special”/story NPCs, the game has an overall worse feeling to it.
Flight spells would have been a band-aid fix to the transportation issue, but even then, the story itself wasn’t thought out very good and my creativity was limited due to the game’s structure once more. Since EVERY NPC is kill-able and has its own AI, every unique story NPC I would have added would’ve had to have its own moveset, meaning adding even a simple unique NPC for part of the storyline would have required me to design its moveset and drops, basically as if I were adding a new boss each time. Not to mention the fact that shop owners and NPCs having a sleep pattern does NOTHING for gameplay except for “immersion” and being a nuisance.
All of these issues are things I am going to address in the Total Game Revamp update, where I will turn World of Magic into a TRUE Arcane Adventures sequel, with a brand new story, map, tons of optimizations, quest changes, and more. Specific details will be revealed after the Halloween Update is released, which will take around a week. Until then, I hope you enjoy the update