It does, as far as I know. Grease doesn’t function like a gel, it adds the status effect directly onto the weapon, such as how weapons can inflict bleeding, poison, bruised, etc. without modifications
Harming gives you 5 extra damage. It’s harming 1 with a potency of 0.2. Blood Diseases are effectively the same as tier 1 gels.
with potency that shit and 20% health loss how in the world would it be worth the permanent effects?
It isn’t. That’s why no one recommends using them. The balance team is probably very cautious about increasing potency because of how absurd gels used to be
How much potency do greases have and how long do the last for
greases are just t1 gels but permanent, idk the potency tho
How much damage reduction does harming grease have
No they’re not. They directly add the status effect onto the weapon, just like how swords inflict bleeding, PTD inflicts poison, etc. It isn’t like an imbue or a gel.
You can’t make harming grease. You can only explicitly make negative status effect greases as they don’t function like gels as stated above
They inflict a tier 1 debuff with the same rules as magics inflicting status effects. Percentage of the attack’s damage for however long the debuff would normally last
like 10% reduction to whatever wep you put any grease on
If there could be harming grease that would be 36 damage per tick
Harming is not a damage over time effect so that wouldn’t be how it works
harming potions are ONLY 1 tick unless its an aura or essence potion (and idk if it would even work on those, each tick would be way less effective anyways as ppl could just run out of it)
Used a slowness blood disease for drip rather than for gameplay, actually love it in gameplay too since I play with metal magic on that file (it is impossible to hit a moving target with metal magic please save me)
wait wtf theyre untradeable??? why vetex ![]()
bold of you to assume i even know how to make them
people were giving dogshit hiv daggers to unsuspecting newbies
LOL THAT’S ACTUALLY THE REASON??? I was wondering but I thought there was no way ![]()
Why not just give the dagger more safety warnings or make it untradeable only until a certain playtime then?
understandable i would do the same
or yk, make it easier to remove blood disease and doenst make you dragging your ass to the far reaches
maybe only tradeable to lvl 150+ ![]()