Side note in case someone catches the pivot in this conversation: The nerf was still mostly a “Water-Leg” issue, Conj is just what we chose to focus on for some reason.
Our issue here is that we don’t have a clear perspective on all of this. The skills warrior COULD have right now could be the difference between being the objectively best weapon build (even without aura) or just becoming equal to the other hybrid builds. You need to remember that while hybrids (warlord/conj) get fs and magic respectively, warrior skills tend to be better versions of their skills from what we’ve seen. While hybrids will eventually get them, the costs of higher level weapons are going to push warriors to having higher level weapons with those same skills. I’m not entirely sure about the effect level has on weapons damage though.
I washed my wound with water to clean it, considering how bulky it kinda is, it probably shouldn’t really have very many good synergies that aren’t cold.
I don’t think stacked bleed = stacked synergies though.
Conj was focused on because someone brought up water conj earlier and meta dying to it. Whether or not it has any effect on all of this, you saying water imbue buffs fighting styles by 5% size, and w/ these changes 2.375% damage (5% originally); water isn’t really that significant of a buff, and berserker can compensate for it easily as they get better techniques.
I think by the time we reach the point in which Warriors get enough skills for that to be the distinguishing difference between them and a Conjurer we’ll be like 80. Right now, their “better skills” are far outweighed the amount of possible skills you can have. They aren’t even intended to be better skills either, just different options. Crushing Judgement is not a “stronger skill” than anything a hybrid has access to. Nor is it intended to be.
This also doesn’t change the fact that unless Warrior Awakening changes, they will still have fewer ACCESSIBLE skills than Conjurer, not just skill variety.
You could add 1000 new weapons as far as I’m aware they’re still all gonna have 5 skills each.
Conjurers have Magic and will get 2nd Magic at some point.
Either add extra weapon slots (actually cool awakening ) or Warrior Awakening continues to make weapons objectively better than on any other classes.
I think you need to rewrite all of this lol
Do it. Abbreviate scald, tooth, and dagger into the first letter of each word for comedic effect.
Warrior’s mythical 4th slot could be Artisan Weapons imo (2nd awakening, just like conjurers 2nd magic)
Is this related to size, or just the poorly worded sentence ?
You seem to confuse Water and Basic Combat throughout the sentence.
buff wind pls
Went back up, I was talking about Conj before immediately switching to warlock (Water-leg). Additionally, water is a 10% size boost as a warlock imbue according to what you said earlier so the boost was higher than I stated.
Regardless of that, I think berserkers can compensate for the size boost and damage if they get some good techniques later. Although, depending on what Vetex cooks up for Bers in Nimbus, may or may not be the case for a while. At least this is going to be the case until Berserkers can upgrade their common fighting style into lost, and/or get lost fighting styles.
idk why warrior awakening doesn’t give an extra weapon slot
like it makes sense. mages get another magic, beserkers get another fighting style, warriors get… a lame flat stat boost
Because yes
No like…for real…warrior is such a cool class and they just get a tiny stat boost compared to other classes that get access to imbuements/an entire new playstyle
Pure classes gain access to more move options and tiers at the cost of being lame as hell
At least I can walk on water
Buff plasma
on GOD.
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