little known fact, that graph is completely unrelated to the dunning Kruger effect they just slapped the labels on it
also, riddle me this; if its so trash and bad game design, then why does it have 10x the players of AO?
people enjoy the game its not objectively bad because you say so
Yeah that’s just not true for many permadeath games on Roblox. Deepwoken Verse 1 used to be that way, but now almost everyone uses the builder maker and plans out their talents. You didn’t get the talent you want? Just reroll for it with knowledge.
There’s no randomness in builds anymore endgame, only really when you’re progressing from power 1-20. I just find the permadeath cool since it makes the Depths actually mean something
wrong.
if that was actually what they cared about, they would simply introduce ingame ways to change your build like AO, Voxlblade, and many many other games have.
they just want to artifically increase playtime and add an equally artifical sense of “risk” because lineage game players are adrenaline junkies.
If this were not the case, they wouldn’t froth at the mouth when I tell them that “risk” and “adrenaline” aren’t what make games good.
I’d like to bring up that we’re on roblox and only the most shit games imaginable recieve large player counts. (see: simulators and RNG games)
Recieving a large playercount on this god forsaken platform shows BAD game design if anything.
I think the actual reason is its a staple of arch and ragoozers games, they’ve used it a lot before even before any of the games were popular.
yeah, the difference with deepwoken is it requires some amount of thought, on all the games with that reputation you’ll notice the game handholds you or is incredibly easy, like blox fruits or sol’s rng. deepwoken, a game notorious for being incredibly difficult, is absolutely not like that.
imo deepwoken and rogue lineage are far from perfect examples of rogue-like games (especially rogue lineage) which seems to be a lot of what this thread is focused on
rogue-like games tend to have fairly short completion times (the longest you’ll see might be a few hours long) but make up for that with a colossal amount of replayability and being typically way more difficult than other games
new random generation each run, new enemies in each area, new unlocks/abilities you’ll find, overall build variety, numerous endings, etc.
the reason i said deepwoken and rogue lineage aren’t great examples of rogue-like games is different for both
rogue lineage is entirely focused on pvp. progression is almost entirely pvp, combat design is centered around pvp, the endgame is entirely pvp, etc. Rogue Lineage is the only prominent rogue-like game ANYWHERE that I can think of with such an emphasis on pvp, rogue lineage is a massive outlier in the genre
for deepwoken its much closer to other games in the genre but it has emphasis on both PVE and PVP (though imo that design is flawed), it also lacks quite a few core aspects of rogue-like games outside of roblox though replaces them with other unique stuff
Incorrect, this is a topic asking what the point of permadeath is.
Permadeath has some correlations to roguelikes, but that would be like saying that eggs are cakes, which they aren’t. You do need eggs to make a cake, but eggs by themselves aren’t cakes.