When TGR comes out what is your new plan for magic combos

Earth, metal and glass could be one of them or
Earth, metal, magma hehe

Sticking with fire magma ash

Main - Light (Moonlight)

My original accounts AA magic (second account was lightning and water)
Idk, just speedy I guess. very shit in damage, shit in clash rates, shit interactions and no debuff clearing

But it’s kewl, and I’m not a metamancer :slightly_smiling_face:

2nd magic - Crystal (Amethyst)
Since crystal is gonna get buffed, ima use that (also hoping crystal will eventually get a interaction with light bc refraction and shit)
Also, perfect for my colour scheme, and crystal beams and explosions are kewl

3rd magic - plasma
Final one in the purple magic trio, DOT would be good with light bc light doesn’t have much synergy anyways

That’s kinda it I guess

I’ll probably go fire-plasma-ash. Fire and Plasma both go well and Ash goes well with both. Might change Plasma for Explosion though.

Other slot will be lightning-water-ice. My choice was more based in advantages and likes of the combo rather than meta.

Finally i’ll pick a Metal-Magma-Crystal (Edited since Crystal became amazing to use with these)

Don’t call me edgy, but I don’t give two fucks about synergies, I just wanna look cool.

First Magic: Lightning
I’ve used lightning since AA, always been a cool magic to use,

Second Magic: Shadow
Don’t call me edgy on this one, but shadow looks cool. (I am not a slave to the meta)

Third Magic: Plasma
I like cool magics ok??

If there are already large ash clouds, how can you see anything to begin with?

…You know I never thought of that

I’m dumb :stuck_out_tongue:

nah lightning and water is worse.People miss the fact that all heat magics and some other magics which account for at least half the games players can remove the effect with a shift click and ruin your combo

That is my combo for my second file

:explosion_magic: :fire_magic: :ash_magic:

Main File - :wind_magic_var1: :lightning_magic_var1: :plasma_magic_var2: - I am aware that lightning and plasma are very overused magics at this point, but that won’t stop me from using them. I’m trying to go for a somewhat storm theme.

Water fits better than plasma for a "storm "theme but screw that, too meta. I’ve always wanted to use plasma ever since it was announced as a mutation in AA, and I don’t care too much about synergy.

Secondary File- :fire_magic: :magma_magic: :ash_magic: - ā€œBurn em allā€ theme. Didn’t have synergy in mind but it actually works well.

Teritary File- :earth_magic_var1: :iron_magic_var1: and ??? - Trying to go for an earth/underground theme.

EDIT: Will give my third file crystal :crystal_magic_var4: for it’s third magic, the recent patch notes have me sold.

:earth_magic_var1: :iron_magic_var1:
:crystal_magic_var4: or :magma_magic:

wind is my magic rn, very meta ik ik , then i’ll go ice to freeze with wind, and I’ll most likely go with metal.

I’m still going wind.
Been wind since AA, the tradition continues.

Don’t really remember why I went Iron for WoM, to be honest.

Ash, Explosion, Wind

:ice_magic_var3: o :snow_magic:

Currently I use ice, but I’m not sure if I keep it or change it for snow, on the one hand I like ice I use it since open test 3 and it is fun to create ice platforms, if I keep it I will change its variation from color since the one I currently have is this :ice_magic_var4: (don’t ask) but I really like snow animations they look pretty

:wind_magic_var2:

As I use ice, I did not want to miss the opportunity to inflict frozen so of all the options I opted for fast wind, good animations, if sending others to fly for wearing the exile’s armor is fun the wind should be twice as fun

:earth_magic_var4:

image

:earth_magic_var3::iron_magic_var1: :acid_magic_var1:
Or
:earth_magic_var3: :glass_magic: :magma_magic:
And possibly this hehe.
:earth_magic_var3: :iron_magic_var1: 1610331146300

:acid_magic_var1: :fire_magic: :ash_magic:
i think acid is pretty cool and it does well with fire and ash so i chose that

Lightning, Wind, Water

My main is Shadow :shadow_magic:
so im going
:poison_magic_var1: poison for second, relying on its DoT as well as the clouds the help my battle style
:iron_magic_var2: and metal for third as the damage will let me be close ranged as well as use the clash rate to my advantage when attacks get bigger.

Plus, with these two, shadow won’t be obsolete when im playing and will still serve as fast damage.