i’m thinking maybe chaos could have been attracted to the island and did something that caused it to be that way, kind of similar to what happened to akursius keep
Maybe. I’d probably have to ask vetex on that one, though. It’s possible but not probable.
Another idea
A tall island which is like a spiral staircase and is extremely foggy and high. Maybe its peak could have a relic or weapon? Also very hard to climb
Would be cool.
since its already gonna need a decent chunk of development in the first place you might as well just have the full concept
gunpowder barrels are possible but you could have little trapdoors that hide stuff like flamethrowers or dart traps
not too sure what to do for riddles since they seem easy to brute force unless you have something like blocks you have to put on specific pressure plates in a specific order (just anything that sort of resembles some sort of code-lock, where brute forcing isnt a very viable method)
then there could also be parkour areas but this may be a bit harder for AO since dodges are hard to control and the parkour mechanics basically do the entire segment for you, so probably just stuff that youre not meant to dash for but rather have to run and jump, maybe some turns and a spiked roof so you can’t dash all the way to the end in 1 sweep nor just do a big jump, idk what to do about flight other than having the turns be really tight so that the only feasible way to get past it would be to do the parkour the intended method (or can just have flight be disabled but thats boring)
All they need to do is implement the island, almost all of the stuff I’ve already done. What I’m saying is that adding something like a dart trap would be entirely the developers’ job, and they would need to make a whole new feature for it, which would increase the aversion to accepting the island concept in the first place.
About parkour areas, there’s really no way to make a difficult one, even if you’re surrounded on all sides by kill bricks or something. There are so many mobility options and way to cheese parkour, and the built-in parkour features play themselves.
Oh yeah and a cold desert idk how it’d work in the war seas(maybe in the dark sea?)
another but probably simpler idea, a peaceful island that’s just completely covered with beautiful flower fields with little to no trees/rocks (maybe it could have a bunch of butterflies)
maybe the flowers could instead be lotuses to reference the island of the lotus eaters (but that could probably be a separate island)
Ok yea I like this one. I’ll have to find some kind of large flower pile/scatter model.
“lotus eaters, id like to show my friend that kindness is brave..”
yea i understand what you mean
what if they made a poll detailing that they have a cool island concept but that it’d take a decent bit of development time and asked the community whether they go through with it or if they focus on other features/systems
Keraxe vs Sameria war had a lot of curse users, and iirc curse-made objects don’t disappear over time like magic rubble does, that is how Wotan built his fleet after all. Maybe we could get an island where these battles happened, all covered in magic spears, hammers and beams? Imagine walking through an entire forest of pillars that once were just some dude’s 20 beam curse attack.
small island in the nimbus sea where tree leaves and grass is colored red instead of green n shit and a few houses/huts around with talkable npcs
redleaf island woohoo
like orange island from AA so it isn’t super huge
Considering everything simple i wanted got named already ill just mention two ideas that are less likely to happen (they probably wont get through but hey atleast i tried)
Low hanging sky island
Extremely low hanging sky island (could be tied down by chains or just hanging low because something heavy is on it), low enough to be high jumped on but not touching the sea
Closest possibility to a claimable sky island so i had to try this
Tree island
Island which only exists of a extremely large tree (can be multiple) (could have a lot of fallen off branches be covering the floor of the island. The island would be mostly vertical and probably be on the smaller side.
Its a bit similar to the large sea tree forest you see in the dark sea but then have actual areas to jump off (could be large branches, large nests or abandoned tree houses or just wooden plates that surround parts of the tree)
Could function as a new dark sea island type but considering theres already a dark sea version it might be more fun to have it be in one of the seas
Also had a idea of a wilderness version of sailors lodge/redwake but cant flesh it out much besides maybe something ruined but ill just put it here as a spitball (i love my wooden bridges and platforms okay)
Alternatively it could just have a lot of Redwake-style houses near the ceiling connected by walkways, or hanging from the ceiling itself?
Maybe something again similar to Ierochos and Stepstones, but much shorter? Could have smaller sky islands scattered above, maybe reachable via geysers or something?
This is my first time seeing this clip from OP and I already love this ragebaiting old man. Why don’t we have an NPC-ragebaiter in AO? We need one!
a small cold island that periodically has multiple small twisters to make it a bit cool. These twisters are not tall at all and are more like mini dust devils, only with snow. We need more filler islands in the nimbus sea and just more snow areas in general, for obvious reasons.
oh yeah, an island with a large, explorable coral reef would be really cool. Like Limestone Key but ten fold. It could be a really small island on the surface with a small town but beneath the waves there is the coral reef. It could hide some pretty nice secrets and it could be a really cool island if done right (cuz currently coral is not vibrant and would make a kind of dull reef in my opinion).
