Reduced tracking speed - If the NPC is aiming at the player, the rate at which they correct their aim when the player moves should be limited. For example, if a player dashes behind an NPC about to use a move, they’ll have to take some time to turn around, missing if they don’t turn all the way before the attack launches. Being far away won’t get nearly as much use as the direction to the player will not change as much.
Melee cancelling - Players can now cancel melee attacks during the start-up by blocking or dashing. Once the attack goes out, however, you are committed to the full attack.