AphoticGoblin:
Vetex, I understand that this game is mainly about PvE and story and that you don’t like catering to PvP players. But you should remember what you were thinking when you first decided on global PvP originally: the immersion, the tension, the freedom. The alternative presented in this document sustains your original vision, while pleasing the PvE community just as much as the toggle would.
I’m sure you have heard of the philosophical doctrine of utilitarianism. It states that the most moral action is the one that creates the most total happiness in the world.
I’m also sure you know that the goal of a game designer is to maximise player enjoyment.
Now, how does random-killing, also known as griefing or ganking, create the most total happiness in the world and maximise player enjoyment? Let me introduce you to a concept in ethics I intelligently founded known as the SadoMultiplier…
These two topics completely oppose each other.
Also I’m not quite sure what your idea for the realms is ? What’s the point of being locked to playing PvP or PvE, that just seems limiting to the player. The only argument I think holds up to something in this topic is that PvP off is ‘less risky’ but that is the same with a toggle or a realm system.