Schadenfreude Utilitarianism: A Philosophical and Ethical Argument in Favour of the Moral Superiority of Random Griefing/Ganking. (and why it's good game design) Reasoning Backed With Maths!

I’m sure you have heard of the philosophical doctrine of utilitarianism. It states that the most moral action is the one that creates the most total happiness in the world.

I’m also sure you know that the goal of a game designer is to maximise player enjoyment.

Now, how does random-killing, also known as griefing or ganking, create the most total happiness in the world and maximise player enjoyment? Let me introduce you to a concept in ethics I intelligently founded known as the SadoMultiplier, and with it the branch of utilitarianism known as Schadenfreude Utilitarianism.

What is Schadenfreude Utilitarianism, I hear you ask? Let me pose some hypothetical scenarios:

  1. Let me introduce to you Player A, a sadistic ganker. He randomly meets Player B, a new player who doesn’t like PvP. They play the game for the story and PvE. Player A currently has 3 enjoyment points (EP). While Player B is fishing, doing the story or whatever, they have 10 EP. Suddenly, Player A jumps in and instantly kills them. Player B’s EP is reduced by 5, and it’s equivalently transferred to Player A.
    Player A: 3EP8EP
    Player B: 10EP
    5EP
    Total EP gain: 0

    So, you’d then believe RKing is a morally neutral action, neither good nor bad. However, this is where the SadoMultiplier comes in. The SadoMultiplier rule in ethics states that when EP is transferred from person to person by way of griefing, it’s multiplied.
    Player A: 3EP + 5EP * 1.5SM = 10.5EP
    Player B: 10EP - 5EP = 5EP
    Total EP in the world: +2.5

    Therefore, ganking is the morally superior action. But we can take this further
  2. Scenario two. Player B (who has positive renown) has saved up all their drachma in order to go on a maxed ketch cargo run to double their drachma. Again, they’re a new player so they need it to buy a brig, better gear, all that stuff. Now here comes Player A. A is smart, he’s a moral philosopher who knows exactly how to min-max morality to produce the absolute most ethical outcome. So he defends Player B while they’re loading their ketch with cargo! What a nice guy. He even talks to Player B and makes friends with them. Once Player B finishes loading their ketch, they sail off and OH how wonderful, Player A sails with them to guard them their whole journey. Player B gains more and more enjoyment the further they sail, and then… Player A strikes at the perfect moment. Ketch blown up, “ez” spammed, Player B loses ALL of their enjoyment.
    Player B: 30EP0EP
    Player A: 5EP + 30EP * 1.5SM = 50
    Total EP gain: +20 due to the nature of multiplication

Game design, and moral, success.

3 Likes

Zero sum philosophy detected, argument ignored

talking-to-the-wall

It’s only zero sum if you don’t keep the SadoMultiplier in mind. Even if it was zero sum, that’d mean griefing would at least be a morally neutral action.

this is solid evidence to cancel the pvp toggle and implement more ways to force pvp onto others. great post!

Oh yeah also you pulled that out of your ass

This is the same arguement as saying that we logically have to kill ourselves and donate our organs because it will save more lives than the one life lost but in reverse, in that it only holds up under a purely utilitarian standpoint and uses subjective logic to justify it, while framing said subjective logic as a universal truth in favor of your argument and completely ignoring the further implications and other consequences of your actions.

For example:

Player C is a player interested in arcane odyssey, but doesnt play due to the rampant ganking. The potential enjoyment gained by player c from ao is effectively lost due to player a’s actions, thus decreasing net enjoyment

Player A has succesfully made everyone quit the game, and has thus harvested all the possible enjoyment from it. Instead of continous new enjoyment being generated players b and c dont play the game and thus get zero enjoyment, while player a doesn’t get to gank anyone and thus doesnt get any enjoyment, since this is an alternative to all players continuing to play and generating more net enjoyment over the long term, there is an arbitrarily large loss of enjoyment that couldnt possibly be justified by the enjoyment gained over the short term by player a.

Now lets say hypothetically vetex implements some kind of pvp toggle next update:

Player a quits the game. This leads to a net loss in enjoyment over the short term, but as shown in the though experiments above over the long term the net enjoyment of arcane odyssey changes from being purely gained by a small fraction of people for an amount of time limited by willing players, to one only limited by the lifespan of the game from updatess. The opportunity cost of enjoyment from random gankers (shownbt multiple surveys to be at most less than 10 percent of the playerbase, meaning that even under your flawed logic will be less total than the enjoyment from the other players who play the game normally) is vastly outweighed by the existing players continuing to enjoy the game without sapping said enjoyment from the suffering of others and the new ones attracted by the atmosphere of welcoming as opposed to other rpgs on roblox notorious for random ganking.

Do i think you’ll accept my logically consistent argument as a truth? No im not stupid im just bored and have nothing better to do than utterly crush the whimpers of some loser who cant understand that his opinions under all purviews of philosophy will be considered objectively wrong

5 Likes

Nuh uh

utterly infallible logic

all of this just to end with an ad hominem. your argument is no longer valid, you lost.

2 Likes

objection

your entire argument relies on “schanfruiedsjn utilitarianis"m” (i can’t be bothered to spell it right) or “sadomultiplier” to be true

you are begging the claim by asserting this integral part of your argument is true without first porving it

in fact, i’d argue that the inverse is true

when person A ganks person B, all person A gains is a small tingle in their dead, shriveled chicken

while person B loses much more EP comparatively

therefore by utilitarinism ganking is objectively and morally the wrong course of action

6 Likes

lol

i just read this, you literally listed some scenarios and put some meaningless, made-up “measurements” to “try” and justify your utilitarianism claim?
if you want to live by actions that will provide the most benefit, you just so happen it disregard the physical (motor skills to kill the victim) and more so emotional cost of ganking, and in those fleeting moments of euphoria, do you ever realize you can’t quantify human emotions? (not that you have any tbf)
-TREE(3)/10 ragebait, especially when i look at this:

Fallacy fallacy

Usage of a fallacy in an argument doesnt discredit the entire thing

2 Likes

this is a debate, insulting people makes your argument invalid. therefore you lost.

Negatory. When I gank someone and they suffer immensely, the feeling could be described as euphoria beyond euphoria. My body rocks and shivers, twitching and pulsing with the sheer amount of joy I feel when someone cries to me

what a lovely essay! i sure hope it wont devolve into a 5000 post argument

yeah well here’s the mathematical proof that you’re unfunny

Person A’s largest possible enjoyment is the goal here.

When reading a normal topic: +3 enjoyment. This is the standard for a normal unfunny post.

Adding an actually funny comment however multiplies enjoyment by 3x. As such Person A has 9 enjoyment from a funny post.

When reading your username however: divide enjoyment by 6.

And when reading the content of your “funny” posts: multiply enjoyment by 0x.

Thus when reading one of your posts: enjoyment is equal to 0.5

When you try to be funny: enjoyment is 0.

Therefore there is a valid argument backed by mathematical proof that you should be banned for the good of the forum!

You’re too late fartman! It is already an argument post! And it is not going ANYWHERE!

keep it in your pants bro :sob:

2 Likes

The only thing going anywhere… is this topic’s POST COUNT!