yea savants should get losts but no hybrids should not get ancients
as cool as it sounds i simply cannot accept the power fantasy of hyrbids getting access to ancient/legendary types as purebuilds should literally be the only way to obtain them. like yes, id love my character to be an apoc warlock but i just simply cant think of why anyone would allow that
im not fun police when i say that WOULD BE broken, right??
Iâd be fine with savants getting lost but only way later and if they focus on magic.
As long as hybrids donât get access to ancient magics, legendary weapons and relics, or whatever the equivalent is for strength (unsure if ancient FS are a thing) then Iâm good.
yeah exactly, like having a death imbuement on primordial titan combat or WHATEVER is just insanely overkill, its probably awesome and really cool BUT i think ancients should be tied to purebuilds only
well they wont because ancients will be unlocked at level 450 for mages, which means theyâll need 900 magic investment, hybrids will get a max of 720
Well you blatantly ignored the entire point of this post being about why savants should be allowed lost magics so frankly I donât care if I misread your post
light will be outsped by aether lightning, shadow probably gets outmatched by darkness
they are overall stronger, not just side-grades, because then thereâd be no point to having them if they were âequalâ
it wont be anything like all of them being objectively 2 times better, but they will overall have better stats/synergies/statuses/gimmicks, probably 25-50% or so
thats how math works?
lost magic - 600 magic invest minimum
sparrow thrust on triasta - 270 weapon invest minimum
iron leg crash - 80 strength minimum
this is why im saying you canât apply lore reasoning for gameplay, it just doesnt work like that
Giving savants losts (and their other stat equivalents) will make savants straight up have more content than other classes and giving hybrids ancients(equivalents) will give the main classes basically nothing unique outside of spells, techniques, etc which are as a whole pretty much not that important overall to the quality of a class.
Okay hold on letâs use your logic for a moment here and say that losts are overall stronger than base magics
Do⌠do you not see how preventing savant from accessing losts is like, genuinely terrible game design? Youâre actively punishing a build and forcing it to run the most basic low tier stuff permanently when other hybrids and pure builds will be getting losts around the MIDDLE OF THE STORY, why would ANYONE want to play savant other than it being a joke class? doesnât that feel messed up?