A change to underwater sealed chests

A change to underwater sealed chests https://forum.arcaneodyssey.dev/uploads/default/original/3X/4/4/44774d17882b87031f0980741aa9c81238f73cbb.png
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What are underwater sealed chests now:

A sealed chest that you have to grab, swim back up to your ship, drop it off, and then go back in for the rest of the loot or another chest.

Why I consider it bad:

Going back and forth for 1 or 2 sealed chests is bearable, but the more there are, the more it feels like a chore. Additionally, if a shark attacks you while you are holding the chest, you have a VERY high chance to die, unless you juke the shark and/or get to your boat faster than you get eaten.
Yes, you are supposed to clear out the sharks, but in the structures with tens of chests and multiple sealed chests, sharks can respawn and attack you out of nowhere while you are busy looting.

What my idea is:

Make sealed chests be tied to the floor, a cliff, a wall, any surface. Upon the player untying them, the chest floats up to the surface and stays there for you to go up, grab it, get to your ship, drop it off, and after that go for the rest of the loot/untie another sealed.

Why is this better:

This makes the diving feel actually rewarding for doing a sea chart/looting a diving pont, unlike the current system which makes it feel like a chore. Plus, now there is a way to defend yourself against a random shark.

An example of this: Rust.

Shipwrecks and random structures spawn in the ocean surrounding the main island with chests tied to the floor, and as soon as the player unties them, they will float up to the surface, where the player can loot them without fear of drowning or someone sneaking up on their boat while they are under the water.
This concept in Rust makes the underwater loot come very close to one of the best ways to loot scrap(road farming) if you execute it with 2 players, because Rust’s chests are higher in number and despawn much faster to prevent lag.
AO does not have that problem due to the lower amount of chests, so I believe this suggestion will greatly improve diving expirience.

*example of untying the Rust crate, taken from Rust’s wikia page
image

Edit: Multiple people let me know that if you pick up and drop a sealed chest, it teleports to the surface. With this information, my suggestion should be viewed as a visual addon and maybe a small mechanic addon as well to make chests be untied instead of picked up. I beleive there is actually a lot of potential, maybe with tool tiers like we have with shovels and with the sunken sealed chests being like the other suggestion and the better sunken chests beings tied down with harder to untie/cut seawed, but I belive this is too much.

5 Likes

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6 Likes

I’d prefer this visually but if you just let go of a chest in the water it already does this lol.

it might LOOK like it clipped through the floor, but its just sitting at the surface ready to be grabbed again.

3 Likes

This would be a huge qol feature and would make sense since sealed chests already float on the surface anyways

Ive noted that ive steaight up ignored the sealed chests in diving spots unless they super close to the surface so going over and untying them all and picking them up later would be helpful

Just gotta deal with the shark and white eyes onfestation ;-;

They actually do, I didnt know that. Although, there is no way to know unless you try it on purpose. As you said, this suggestion should be added as a visual indicator to show the chest is actually floating to the top and not just teleporting there.

2 Likes

bro why did my post get flagged

cookie you a bitch

nah why tf was this flagged let him cook

1 Like

No comment

Agreed, i abandoned a minimum of 30 bronze sealed chests alredy, i prefer getting only the loot of the golden chests than dying and losing 300 lamina because of a stupid shark

actually letting go of a sealed chest makes it float up on its own

(Post cant be empty)

don’t they shoot up to the surface if you pick em up and put them back down?

Please read the edit.

bro pulled up the rust underwater crate

Never ^^ Sorry for the report, was an accident, are you sure I am the one whom did it?

Hi by the way! I am alive cookie dough, don’t question it.

2 Likes

It is worth noting that with the current system of them teleporting up to the surface they will despawn after a short time just like when a chest is placed on land, even though that is counterproductive to letting them be sent up to the surface in the first place (i think the idea behind letting the chests float is for you to be able to spend the maximum amount of time underwater as possible, so if they despawn faster than a potion buffed oxygen bar running out the mechanic is useless), so my suggestion for this suggestion is to have the floating chests only start their despawn timer when you are actually on the surface (or not have them despawn at all as long as you are nearby) to give you the time to load them onto your ship.

1 Like

Sounds like a good idea, though sharks shouldn’t respawn after you’ve killed them once anyways (and if Vetex wants it to be a mechanic, then he should make the sharks indicate their respawns instead of appearing out of nowhere).

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