I feel like having a few more fighting styles would be good for AO, so I am suggesting one based on the Sky.
I am tentatively calling it “Sky Palm”, but if a better name comes up, I wouldn’t mind changing it.
Basics of the Style
This style is meant to be based on palm strikes.
The M1 combo would probably be rather simple, because of that, but I wouldn’t know.
This style should, by default, deal somewhat below average damage, but have slightly bigger AoEs for its’ techniques.
The Gimmick, part 1
The gimmick of this style, as I imagine it, is that as someone uses it, clouds, or mist start building up around them, and trailing them.
This buildup should further increase the AoE of attacks used, and might cause some negative effects if the user is attacked with lightning, or cold-based attacks.
It would also inflict Wetness once the buildup has reached a certain point.
That, and the next part, are why cloud buildup should probably be displayed.
The Gimmick, part 2
The next part comes into play when someone using this style charges their energy manually, possibly only when it is full, prior to a first awakening?
When that happens, the clouds around the user are compressed, and darken into stormclouds.
For either a limited amount of time, or a limited number of attacks, cloud buildup is disabled, attack AoEs are reduced to what they are at with no clouds at all, and attacks include lightning effects, dealing significant damage.
Either the duration, or the actual effect of this, would be determined based on cloud buildup on activation.
Learning the Style
The location where this style would be learned, if it is learned from a teacher NPC, would, of course, be in the sky. I don’t know if it should be on an existing named sky island, one of the smaller, unnamed ones, or a new one.
If an NPC teacher is used, they should probably be located close to a cloud part of the island, maybe even directly on a cloud part?
I’m not sure what their quest should be, but I suppose it could be related to using a skyship, and either travelling a large distance with one, or using up a lot of Energy with one.
That might just be tedious, though.
Reasons in favor of adding
- I haven’t seen a fighting style like this one suggested before
- It adds to the Sky, which has very little content at the moment, as far as I know
- There aren’t many fighting styles currently existing
Reasons against adding
- Might be difficult to implement
- Could be difficult to balance appropriately
- It’s possible that the similarities to a planned style (both being associated with electricity to a degree) are too much
Please, share your thoughts on this.
AN
I hope that this suggestion is interesting, and that I haven’t rambled too much.
(And that I am not being rude by posting a second suggestion before the topic of my first one closes)