So,
like the hotel in redwake, what if major islands (not all of them) have a hotel, where we talk to the receptionist, book a room and tadaaaa spawn changed.
And
we can also introduce this:
Cost based on how many nights you are renting your room for (so that you’ll spawn there). The cost may depend on where you are like hotels in Tiberia are cheaper than Rubica. There is no one time purchase. You can also cancel your reservation but now you will be refunded 50-65% of the galleons you paid for the reservation.
The per night mechanic will serve as a safety net if in case the story spawn location is important for convenience or other factors.
Some form of discounts if you rent for a long amount of time, like 15% of total cost.
A food service? You can buy cooked food in the hotels from the receptionist and enjoy. (ordering from the room itself would be fun but i guess limitations and difficulty may be a factor here)
And thanks for reading this, pls do suggest ideas related to this for improvement and hopefully our savior Vetex implements this.
I know camps are indefinite and cheaper, but they can be destroyed unlike hotels. Hopefully camps are made more expensive and timed, like when the fire goes out after like 1-3 nights the spawn location reverts back to default and a warning will be given a few minutes before it runs out, essentially nerfing them to make hotels more of a viable option.
Makes the town more lively, i miss moving npc’s and some of the lively cities of WoM you know?
Really want to see atleast the shop guys closing up shop and going to their hotels at night.