A proposal for reworking the most tedious feature of AO: Modifiers

A proposal for reworking the most tedious feature of AO: Modifiers
effort 4.466666666666667 45 quality 4.5625 48 reasonability 4.473684210526316 57

Hehehe bump :slight_smile:

1 Like

That was close

We need more things to discuss uhhhhh
Does this mean the value of unmodified items will surge because they actually have a use now? Granted that use is becoming a modified item but still

since this suggestion has 700 replies so far and is being spammed, no one will see this
I like men.

Perhaps the essentias themself would blast in value… I have a premonition that if added, maybe modified items that people care about might go down just a bit… And maybe fort castrum wont happen that much

Just make dark sea islands give modified loot corresponding to island biome
Even if it was just a 30% chance, would probably be the best way to get modified items ingame
This topic is way too long :sob:

2 Likes

I like this idea a lot though… But atlantean modifer does exist ahaha

“Five. Hundred. Blasted toothpicks.”

Just make it so when you get a modified item in dark c it’s 50% atlan other 50% depends on biome

“Two. Hundred. Fifty. Blasted toothpicks.”
“Two. Hundred. Fifty. Atlantean toothpicks.”

JESSE!!! WE NEED TO 3 HOUR BUMP, JESSE!!! (complete fucking sentence)

Dang, this thing’s still goin

85 and strong

Finally a reason to explore mirage islands

15 hours of inactivity spotted, thread bump go!!! (complete sventence)

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Castrum fucking sucks add essences

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As a bump that relates to modifiers itself, the way they’re obtained right now is annoying. If I get another Blasted Toothpick, I’ll throw it like a javelin at the nearest ship.

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ultimate art: bump

1 day :sun_behind_small_cloud: with no :x: bump :arrow_up: you guys :man: almost let this thread :thread: lock :lock_with_ink_pen:

sigma