This story takes place in an area of seas known as the Kalti seas, which is southwest of the 7 seas and southeast of the war seas, unknown of by those seas. It has 8 seas, although the 8th sea wasn’t 100% counted until the antagonist guild came along
Seas
List of sea names + what would happen.
Sato (1st sea) - Meet first mentor
Haki (2nd sea) - Second magic
Ghalivi (3rd sea) - Third magic
Thavaro (4th sea) - Meet second mentor & mutate first magic, Important half waypoint in story bossfight.
Kelvit (5th sea) - mutate 2nd magic & get close to mutating third magic
Ploto (6th sea) - Meet third mentor & mutate third magic & master first magic
Uniopo (7th sea) - Master 2nd and 3rd magic + get started on searching for division commanders in different seas
Casoh (8th sea) - final destination
Seas 3, 6, and 8 are covered in a veil of magic pollution that came from the sea into the air. The pollution is thick enough to block sunlight, but isnt thick enough to keep people from sailing into them along with breathable air able to go through it. The seas are less polluted than others however, and they have much larger islands than other seas. However, the pollution can keep curses from leaving temorarily, and supercurses seem to stick together in the pollution until they escape, which can cause chaos. What could go wrong in the story with this?
Important characters
Hatho, the first mentor the player meets. Uses a telekinetic curse which allows him to lift himself and objects at will. Helps the player open their minds, as he once helped people do it before the world split
Layi, the second mentor the player meets. A female samurai who uses lunar magic, who teaches the player how to mutate their magics.
Socles, the third mentor the player meets. A sheriff of a large desert island who speaks in a very western accent, who has a mastered sand magic which allows him to create lasso’s of sand out of magic energy. Teaches the player how to master their magics.
Theyi, a partner character. Helps the player in dungeons & has 1 or 2 times you have to fight them. Starts similar to the player, on the spawn island with a magic. Used water, shadow, and lightning, but eventually mutates them into ice, oil, and blaze. (will explain in mutations)
Main Antagonist Guild
The main antagonist guild known as Black Cross, a demon guild which dictates the seas. Lead by a supercurse user named Juniper who uses the Aethereal flame curse, gravity curse, genesis zero curse, and shatter curse. The guild has 16 divisions, the top 4 being co-owners and called “elite division commanders”. The most important elite division commander is Lecter, an elemental curse user.
The rankings go as this:
Leader
Only for Juniper
Elite Division Commander
The co-owners of the guild. Command a slightly bigger portion of the guild than the other division commanders
Division commander
Powerful members that command a portion of the guild.
Black Cross Admin
A ranking for those who help a division commander in the guild. Mainly 3 for each division.
Black Cross member
The ranking for members of the guild.
Other
A ranking that isnt for any other person other than a person named Kelvin, who is the son of Juniper. Kelvin doesn’t seem to like the guild and instead rather travels the world to his own accord. Gifted the mimic curse by his mother & has frostmetal magic after an expedition in the war seas. Probably some boss that doesn’t progress story.
Lore shit i guess
The story takes place 3 years after the events of AA.
The player starts off on an island called Ythira, the starting island. Similarly to PK in the 7 seas, was summoned by a wrong casting of dead revival magic. However, unlike PK, the player was summoned by hades, who was getting bored waiting for the peacekeeper and decided to make a little game, which creates the player. This also creates Theyi, the partner/rival character. They meet Hatho on the island, who is helping lead a resistance against Black Cross along with others.
He recruits the player and Theyi and trains them, starting with training them to unlock their minds. To first know if they can he makes them travel the first sea, solving problems on islands story wise until they reach level 100 and have them meet him in the second sea. They then go through 3 trials like in AA, the final one fighting him while he is at 15% power. This then unlocks the second mind for them.
They then travel to the third sea and find an island being terrorized by an array of Black Cross members led by a Black Cross admin. The player then goes around defeating the members and defeats the admin. The members then leave back to the 8th sea on a ship, to which they inform their division commander about the player. Another set of trials happen with the final one is having to fight Theyi. At the end, you unlock your third mind and Meet Layi, who asks you to meet her in the fourth sea to mutate your first mind.
4th sea you go to Layi and do a longer quest for mutating your first magic. There are 6 quests to do. The 5th quest has you fight Layi, which mutates your first magic. The 6th quest isn’t to mutate your magic, but has you fight an insane division commander terrorizing the place you are at (a sort of large raft village) who is called “Torment” who uses Sacrifice magic and Oil magic. After you kill him, the same admin you had found before starts sailing back again, definitely ready to report you as an issue.
5th sea you mutate your second magic, but then are “invited” by a person to an island. When you head to that island, you find Lecter, the 1st division commander, but with no intent to harm you. He gives you a warning, saying if you continue to try training, you will be hunted. The player ignores this, as they go ahead to mess up one of their expedition dungeons into an ancient cavern, wounding a division commander named Hisako, who has explosion and Spectral magic (will explain later). After this happens the player mutates their second mind to their choosing.
6th sea you meet Socles, who says you’re in big trouble with Black Cross, as they’ve been starting to take the player as a threat. He would help train you to master your first magic and mutate your third magic in an 8 quest long thing. During this you head to an iceberg sort of island and defeat yet another division commander, named Reginald. He uses Crystal and Ink magic, and was deciding to hunt you yourself while you were training in that island. You defeat him, and he is carried back to the 8th sea by his other members. The 7th quest is fighting Theyi again, who was also trying to master her magics. The 8th quest is fighting Socles to test your mastered first magic.
In the 7th sea, you go around and master your second and third magics, but then find out from Theyi that Hatho and Layi were captured by black cross members in this sea and are planned to be executed in the sea. You go there and are able to save Layi, but you find a glowing white and grey cube fly out of the area and to another area. You then escape the 7th sea and go to the 3rd sea to meet up with Theyi, Layi, and Socles. Before you get there, you are attacked by the 16th and 9th division commanders, Reylo and Kika. Reylo is a vastus with Shiver magic + a giant axe who wears a gas mask to breathe. Kika is the holder of the speed curse. You defeat both and head to where the others were. After a discussion, they decide to head to multiple seas to locate the remaining division commanders and defeat them to gain the full on attention of the elite commanders. You then go to multiple other seas, defeating the other division commanders, until you are then knocked out in the 7th sea by an elite division commander, who takes Theyi, Layi, and Socles to the 8th sea. You then head to the 8th sea for what may be the final stretch.
In the 8th sea you are bombarded by members and admins until you find a tower at the end of the sea, the headquarters of the Black Cross, you head up the tower while fighting guards and members and find the three locked in a cell area. You find them being guarded by Althi, an elite division commander who commands the 4th division. He uses Metal magic, Hellfire magic, and holds the fog curse, allowing him to made a blinding fog to hide himself. You defeat him and free the other 3 and climb the tower, and fight the other two elite division commanders. Theyi, Layi, and Socles then have to hold off against a large swarm of members and allow you to go ahead into the final room. You then see Lecter and Juniper in there, and Juniper is angry. She then orders lecter to fight you off. After an incredibly hard fight, you defeat lecter, and his 16 elemental curses leave his body. However, what you just did was a horrible mistake in two ways. Juniper gets mad and slams the ground, shattering the room. She then teleports to you and grabs you, floating in the air due to her gravity curse. she then makes angry dialogue, and then takes you to the top of the tower, which you then see the 16 curses Lecter was using circling around in the air, causing an elemental rain of the elements from the curses. You then have to fight Juniper, who would stay as the hardest boss in the thing, as she teleports to you and shatters your skills at certain times. After an incredibly long and insanely hard battle, you have Juniper fainted & fatigued, but far from dead. She is then grabbed by a person and taken away. You then go back down and find the three won the fight, but are still wounded. You then help take them out of that area and to a place to heal back up.
congratulations you just read a whole lot of fucking fake lore, hope you liked this one.
Mutations
Every magic will have 8 mutations in it, two being of the single element. Its possible to not choose mutating to get other things. the mutations charted for the magics being:
Fire - Steam, Ash, Magma, Plasma, Flare, Hellfire, Phoenix, Sun
Water - Steam, Ice, Mud, Storm, Plant, Ink, Acid, Lunar
Wind - Ash, Ice, Sand, Sound, Speed, Poison, Gravity, Spectral
Earth - Magma, Mud, Sand, Explosion, Crystal, Oil, Metal, Shatter
Lightning - Plasma, Storm, Sound, Explosion, Flash, Shiver, Electron, Blaze
Light - Flare, Plant, Speed, Crystal, Flash, Equinox, Aether, Life
Shadow - Hellfire, Ink, Poison, Oil, Shiver, Equinox, Death, Sacrifice
I’ll explain the ones that do not appear anywhere else i guess:
Hellfire, fire and shadow mutation, burns with a DoT that starts very weak but gets much stronger.
Oil, an earth and shadow mutation, boosts the damage of certain magics with its effect, oiled. (I know it’s weird its a shadow mutation, but I kind of decided this as its pretty much condensed and liquified fossil, which is earth and some OOooOOO Dark PAST1!!1! so i decided it could be a shadow mutation)
Plant, a magic that is weak and has average speed, but immobilizes people for 2 seconds when it hits them.
Shiver, a cold lightning and shadow mutation that has a chance to stop a player from casting their magic attacks for 3 seconds. (I may need a better name for this one)
Spectral is a pure wind mutation that is weaker in damage, but can bypass magic shields and certain types of terrain (trees, rocks, houses, etc.)
also blaze turns into lightning mimicking fire.
Mastery
Every magic will be able to be mastered, and will be able to choose 3 different things. When you master a magic, it becomes so easy to use it that you do not require a magic circle, and obtain a new attack (base magics that are mastered get two new attacks).
The magics can be customized to three different paths:
Animalistic, Weaponry, Strength
Animalistic has them summon their magic in ways shaped like animals or mythical monsters, similarly to how kraken could summon shadow magic as sharks.
Weaponry allows you to summon the magic as types of weapons or things similar to weapons, like the Alison idea i made on the boss ideas could summon shadow as strings.
Strength makes the magic become more physical, but can still keep it to a range. Magics like speed will be very different, as the Q will then become an instant Q that transports the user to where they aimed while dealing damage.
Dungeon ideas i have
Dungeons will be like what was in AR but different and creative. Dungeon ideas I have are:
Ancient Cavern
has you go into an ancient cavern in the 5th sea to disrupt the Black Cross.
Crystal Forest
a forest dungeon in the 2nd sea that would be the second training quest, having you go through a forest with crystals in the ground, trying to find special blue crystals.
Black Cross Headquarters
an incredibly long dungeon with hard bosses, but with very good rewards at the end.
I probably have others I might want to do
Joke boss
This is of a boss you would fight post game that’s incredibly hard with a large arsenal of magic + other things.
Lore for it or whatever
This boss’s full name is Ian Booth and was born in the war seas. However, he was born with Lunar magic, making him an anomaly. At the age of 16 a group of insane & strong wizards burned his right arm and chopped it off, and burned off the left side of his face, and then stabbed him straight through the heart, killing him. 5 years after, he is resurrected by Hades to become his right hand man. When he was revived, his lunar magic came out wrong and was a much thicker blue liquid, which Ian Booth had decided to call “Lunar Ink magic” as it was nearly the same as ink and lunar together. The limb that had burned off had then gone back to an arm, however it had to be recreated from the lunar ink magic, instead of coming back when revived. Same went for the part of the face burned off and his heart. Hades then trained him for the next 7 years, and he had mastered 5 different magics + obtained a weapon hades had blessed, making it become exalted. The magics he had were blessed by Hades as well, becoming nearly the same as curses in power.
Arsenal + stats
The boss would be at level 4,000 and would have 25,000 health, along with robes under a vanity that gave him 1,500 power & 1,500 defense.
His arsenal consists of Mastered Lunar-Ink Magic, Mastered Shadow magic, Mastered Glass magic, Mastered Death magic, Mastered life magic, A fighting style energy whip, an exalted lunar-ink magic weapon, and HATE
His lunar-ink magic summons barrages of blasts shaped as stars, along with many beams that create large explosions. This is also the main magic he uses for grab attacks.
His shadow magic is shaped as knives and spiked chains, and is sent in many barrages.
His glass magic is shaped normally, however when they explode they let off smaller glass projectiles which follow anyone near them and damage them.
His death magic is shaped as scythes, and the blast skills aimbot to a player.
His life magic creates shields around him to protect him from incoming attacks.
The energy whip style allows him to grab people from farther ranges and pull them towards him, allowing him to do a grab attack. It can also throw people.
The exalted weapon does any of the damaging magics he uses as weapon skills, and has many other skills with them. The weapon can change into other types of weapons for more types of usages.
HATE is an incredibly fast autoheal that heals him anytime he is idle. It fails if he is being attacked. When it heals, his AI gets more and more aggressive, and some moves are only able to be used when he’s at a large value of HATE.
Armors + drops
Stat armors
Lunar wizard hat - 250 power & 250 defense
Lunar wizard robes - 500 power & 500 defense
Lunar wizard pants - 250 power & 250 defense
Lunar Amulet (only one with stats that he drops) 500 power & 500 defense. Description would say “A powerful amulet enchanted from a bizarre lunar magic. It’s covered in blue symbols.”
Vanity armor (the more common drops)
Lunar coat, description would say "Similar to merchant coat, however it is navy blue with black markings on it.”
Lunar Pants, description would say “similar to merchant pants, however it is black with navy blue markings on it.”
Lunar Scarf, description would say “A scarf held dear to the owner’s heart.”
Lunar mask, a mask with one side white and the other navy blue & dripping, description would say “thats what damascus, thats what the point of damascus.”
The most common drop would be the lunar mask.
Appearance
Navy blue hair, sapphire blue eyes, wearing the lunar coat and lunar pants, along with the lunar scarf & lunar amulet. The left side of his face seems to be covered in a blue malevolence, along with his right arm being covered in it too. Only wears the mask in battle.