So
these silly little goofers:
you love em or you hate em, but they all share 1 thing in common.
They distort opponent’s vision.
sand, snow, and light all work basically the same, stacking a blinding effect that can completely obscure vision, shadow works a little different, only applying “colorblind” which makes your screen monochrome, this can be really annoying especially at night.
now I wanna say, these effects are really powerful against players, however, they’re kinda shit against npcs, because ya know, they’re bots.
but I feel that’s rather unfair (and kinda weird like why don’t we get aimhax smh) so I think we should figure out how to apply these effects to NPCs to make them valuable.
My idea is that they lower accuracy of NPC attacks.
the way light/snow/sand should work is they stack up and each stack lowers accuracy
while shadow doesn’t stack, but it’s more noticeable at first, and at night, it’s even stronger.
I guess this is kind of a suggestion, but I wanna hear your guys ideas and thoughts about if these effects should have some useful effect against npcs like how they do to players.