I know that vetex has declined making pvp disabled servers. However, what if instead of making a Pvp disabled servers, we make a server were pvp is strongly discouraged?
Basically, there will be 2 types of servers, able to be seen in the server list. They will be Primary servers and Seconday servers.
In primary servers, Players will have a passive + 50% increase to drop rates and spawn rates, while also gaining 2x as much renown and infamy. Basically, if a boss drop has a 10% chance of dropping in Primary servers it will have 15%, and chests will spawn 50% more often, and respawn 50% faster. Hunting in primary servers will reduce the victim’s renown by the same amount, the amount gained by the hunter is simply increased.
In Secondary servers, the game will basically be the same as it currently is.
This way, gankers will be strongly encouraged to play in Primary servers, while Pve stans will have the choice to have worse rates in secondary servers, or take the risk and go in primary servers.
This is not a suggestion - I dont have the suggestion role (I think I might have hallucinated applying tbh it’s been almost a week). I just want to hear what the commmunity thinks of this idea.
the reason pvp thrives in arcane odyssey is specifically because so many people don’t want to. get used to it.
i would like increased combat visibility and better bounty tracking, personally. you lose almost nothing when you die, you can log, and you won’t need renown for the deckhand rework, so Renown ultimately becomes a showy value.
the very farthest I’d go is adding slight protection on boss fights
yeah since killing someone when they have 100 health during a calvus kill is BS make whatever boss you gank someone during hunt them across the entire server
im saying it’s a good thing they’re not tied to deckhands, lol, think you misunderstood
not a bad thing, just the majority of people seem to want to play build simulator… unpredictability of PvP is very fun to me, personally.
the most “ties” renown has to the game is:
whether an npc wants you dead
whether 7 navy npcs will chase you every 5 minutes
whether you’re on the leaderboard
how nice you look to attack, conversely how intimidating.
removing the renown requirements for deckhands is a very good change.
also, like Namaii said, you kind of lose virtually nothing in this game if you’re PvP killed, unless you’re intentionally farming renown, and at that point you’re very aware people may attack you
im kinda confused on how to get fame since I’ve never tried tbh, but surely it’s not that much passively? the most I can think of earning is from rival/crim bounty hunting, but at that rate you’re intentionally gaining renown, xd. ive been in servers were 90% of ppl have <50k fame at lv125
Random thing such as rival hunting for treasure charts, sinking pirate ships and castaways all give fame. All of the quests give fame too.
If you aren’t too focued on fame but still grind the game, you’d probably get around 20k (?) a week.
Just depends on your activities. I had a 180k fame slot which I wiped and gained ~80k in less than a week without trying to gain fame at all. Siren rocks give a comical amount of fame