As we know Arcanium Weapons can be used by many builds like for example: Conjurer, Mage, Warrior, Savant, etc. but how do the non-magic ones bind a magic?
The description says you would select what magic you want to bind to the weapon and then create a spell; but how do Warriors, Knights, Warlords, etc. bind a magic when you eventually forget it without magic points?
The only two ways I can think of is that you don’t actually forget magic due to non-magic builds getting boosts
or Arcanium Weapons are randomised like Rams (I just thought of this now and this is probably the answer to my question but I could be wrong ).
Arcanium weapons conduct magic. Without a magic source I am pretty sure it’d act like any other weapon. So non-magic builds probably can’t use the magic aspect of it.
I doubt it. Arcanium rams are just ship items, they’re not meant for specific build types. Arcanium weapons are meant for those who have magic. Also Arcanium Weps won’t be like rams where the magic permanently binded to the ram, it’d be like AR where you can switch which magic the weapon is conducting.
not sure why would magicless people even want to use arcanium weapons anyway if it sounds like they wont have any weapon skill and instead only have spells with altered stats depending on the weapon
at best, all you could do without magic is slash people, which you can already do with normal weapons
…alright, i didnt know the trello card specified that those weapons would be decent with warrior builds, and i think its kinda weird unless the spells you can make arent related to your magic level somehow?
you can argue we dont know how losing your magic will actually work, and maybe its based on stats rather than your build… or maybe you cant lose your magic without doing it on purpose, like by talking to an npc
…i mean yeah? and i still dont think arcanium weapons will have weapon skills along with spells
a warrior can still have up to 40% of their points spent on magic, thats why the requirements for losing your magic matter. if its only based on the build, warriors wouldnt have a magic no matter what, but if it was based on the amount of points spent on magic or something, then yeah sure they might as well keep their magic. its all speculation
I forgot about the magic switching in AR so thanks for that, but I do still believe Warriors can use spells with it since the trello does mention “Warriors” and not “Warriors with magic points”.
Ok guys think of it like this. Mages and warriors will be decent with arcanium weapons, right? Well what if the reason for that with warriors is because they’d have to trade one that’s already been imbued by someone with magic, or what if they’re like magic rams where when you find one it’s a random imbued magic. I don’t think magic weapons have batteries like rams, but I guess they also didn’t in AA so it may be different.
oh, if it’s its own spell and you only got one it’s… interesting
i still have my doubts on that but i never read it that way before
i always interpreted arcanium weapons as literally the same as your magic tool but with a basic slash attack and it doesnt actually replace the magic tool
no thats just a visual thing and it does replace your magic tool
but yeah i was using this as reference, since its specified that it works separately from the arcanium weapon binding but it also implies the idea is the same
So with the introduction of strength weapons as drops from argos the fort talos boss I think we have some insight on how arcanium weapons will work.
Judging by the trello it seems like they have skills like normal weapons but still also have a strength requirement of some sort
So they might have skills and also an additional 6th skills/technique thing where it’s affected by the weapon type and it’s a modified version of a fighting style technique like how arcanium weapons could do a modified version of a spell that you choose