Adaptation Fighting Style
This lost fighting style in comparison to other fighting styles is below average in power, speed, and overall size. However, the strength in this fighting style lies in its ability to adapt, and integrate freshly learned ways of fighting into itself. Additionally, this fighting style is highly focused on defense above all else, and as such it will improve your blocking power much like Boxing.
Adaptation Mechanic:
Adaption Points (How adaptation in a particular category is measured; from 0 to 100); Will call Adaptation Points “AP” from now on
Adaptation Categories:
Note: When I say some DR I think of around 0.05% per point of AP for that specific category
Categories:
-
Sharp (Sword based)
Slightly boosts damage and adds bleed damage as AP are accumulated.
Cost/Requirements
Damage boost: 20, 40, 60, 80, 100
Bleed Mimicry: 75 to 100
Slash Resistance (some DR against Slash/Sword attacks; progressive): 0 to 100 -
Blunt (Blunt/Fighting Styles)
Further amplifies blocking power and adds knockback as AP is accumulated.
Block boost: 20, 40, 60, 80, 100
Knockback: 60
Blunt Resistance (some DR against blunt attacks; progressive): 0 to 100 -
Piercing (Spears/Stabs)
Increases attack speed and boosts clash power of attacks.
Atk Speed: 20, 40, 60, 80, 100
Clash Power: 35, 70, 100
Piercing Resistance (Same as others; progressive): 0 to 100 -
Magic (General)
Increases attack size and improves resilience against status damage/blinds.
Atk size: 20, 40, 80, 100
Resilience (Magic dependent): 25, 50, 75, 100
Magic Resistance (same as others; progressive and dependent): 0 to 100
Note: When I say dependent I mean you will gain a resistance related to a specific magic you get hit by. So getting hit by magma would increase resilience to melting, and increase magic resistance to magma itself.
Some things to note/keep in mind:
1st and 2nd adaptations are specific to this fighting style
Resistance adaptations are full effect w/ fighting style and halved when using something else
Adaptation Point Mechanic Explanation:
Adaptation points drain after 10 seconds after combat ends.
Adaptation points are always accumulating (½ effective when not using this style)
Adaptation points are gained primarily based on damage negated proportional to your base HP + ½ your defense. Parrying will provide the full value, blocking 0.4x, and tanking it will provide 0.2x of the value.
Explanation
Say your level 125 (968 base HP) and you block an attack that does 20% of your HP (~193 damage). You will gain ~20 adaptation points on parry, ~8 on block, and ~4 if you just tank it normally. That same attack if you have exactly 500 defense this will be treated as if you had 250 defense. That same attack is now worth ~15.8% (vs ~13.15%) which means on parry you will gain 15 points on parry, 6 on block, and 3 on tanking the attack. Every value here is rounded down.
Each attack has the potential to possess multiple categories
Category Examples and Explanation
Sunken Sword would be Sharp + Magic (Water)
Metal would be Blunt/Magic (Metal)
Shadow is just Magic
For balance reasons, the DR an attack will receive from an adapted resistance will only be the highest value and not a combination of the two. Alternatively, each category could split the DR between each category. Meaning if a category gave 5% DR (as an example), and metal in this example has blunt maxed but magic is at half adaptation. Then Metal will receive 2.5% (Blunt) + 1.25% (Magic) which totals to 3.75% DR from adaptation.
Here are some polls to gauge what you all think. If you wanna provide hypothetical stats in the replies, then by all means go ahead.
- Too Complex
- Not too Complex
- Yes, but the limit is equivalent to fighting style tier (lost caps at lost; ancient version caps at ancient). Synergies could exist in adaptation fighting styles attacks but only half effective.
- Yes, but the limit is equivalent to fighting style tier (lost caps at lost; ancient version caps at ancient). No synergies, this will be purely status.
- Yes, but this can only mimic magics a tier below. Synergies are available as well.
- Yes, but this only mimics the style.
- No to all of the above.
- They should be their own just like magic.
- Fine as is in the suggestion.