Add a guild Virtue system

This guild update has basically caused the purge in WoM and now people are complaining and getting upset because of the Infamy system. The problem with this infamy system is that all “light guilds” are forced to act like a dark guild by killing everyone indiscriminately in order to even grow as a guild, causing more people to complain about RKers and having absolute chaos overall.

This is why we need a Virtue system, which is the same type of system as Infamy except you get points for:

  • Defeating members of infamous guilds (+1)
  • Defeating players that have killed a player without a bounty within a certain time period (+1)
  • Defeating a leader of an infamous guild (+5)
  • While a region is captured by your guild (when it’s added)

You would lose Virtue points by:

  • Killing a player that doesn’t have a bounty (-1)
  • Killing a member of another virtuous guild (-1)
  • Killing a leader of another virtuous guild (-5)

Of course, it would easier to just kill players indiscriminately and get infamy. This is why after a guild has enough Virtue points it would be funded by the magic council and receive a certain amount of crowns each day, and that amount would grow depending on the more Virtue points you have, balancing the pros between Infamy and Virtue.

This would allow guilds that want to be light guilds to actually be light guilds and do what they’re intended to do by keeping the peace or whatever while keeping the freedom that Infamy has in terms of fighting and not resorting to restricting guilds to only get points for fighting those of another guild.

Lemme know any other ideas and criticisms you have.

Honestly, I think a better solution would be to add alternative ways to gain infamy and to tone down the incentive to RK by making it so you only gain infamy from killing members of other guilds that are around the same level as you.

Yeah, but that would remove the concept of dark guilds with their whole point of being an evil pain in the ass to everyone around them.

Also, to be infamous is to be known for some bad deed so it doesn’t really make sense for light guilds to have “infamy”.

light and dark guilds idea was scrapped long time ago

not to be a downer but light guilds and dark guilds were scrapped…

and it’d suck for friends that are opposite reps to be separated because of that…

maybe, based on the type of quests you do gives you more fame…

like dark quests give you less fame than light quests. But overall they make up to the whole ‘neutral’ party.

Still doesn’t make sense that every single guild has to be in order to grow.

I didn’t say bad reps couldn’t be in virtuous guilds. Virtuous guilds would just get points for defeating the ones that kill bountyless players.

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I think you should take a look at this and anyone who happens to see this.

idk man for the guilds that mostly have villains it’s not going to be that fair

ok that’s interesting

yes stop booling us

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