That won’t work, she is an NPC and we don’t know her level
pretty sure we do know her level (right above her), and she’s still just a mage npc, not something like calvus with unique attacks
She was level 100 when we crashed into the forest of masts but I don’t remember her attacks being that strong, I doubt vetex gave her the full power of flare bc then she would have carried the whole fight
I mean the fight on frostmill
I’d say that they will be around 20-30% more stat efficient than regular magics, remember that savant might hardly be able to obtain them, they can’t be too much better or else it would be outclassed entirely.
Either that or base magics will have the advantage of having much better tiers, energy costs, and access to more rare spells.
No it doesnt show her level
Savants get every imbuement PLUS multi imbue, they don’t need lost magic
Savant 2nd awakening includes the first awakening of conjurer, warlock, warlord, knight, juggernaut and paladin, people really gotta stop calling savant weak and whining about their lack of lost magic, that awakening is hella broken,and they get it about mages get lost magic
(Sorry if this comes out as a rant against you, it’s a rant to all those who complain about how savants dont get lost magic till level 600)
i hope they’re slightly better than base magics (maybe like shadow stats but with lightning’s synergies) + cool visuals and unique statuses
50% more stats is definitely not happening
Bro 50% isn’t as big of a deal as you think,
Look how powerful savants are gonna be when they get the power of every single hybrid build COMBINED and get to use them all at the same time, and then tell me then if 50% is too much
I think aether just has a gimmick which makes it deal a lot more damage if the attack is fully charged
like calvus’ pillars do only around 100 each when he charges them for like a second, but they do 500 each when he has fully charged them
That’s either for Aether or just calvus’s spells idk
they wont break the game either its just gonna be buffed base magic stats with some special status effects
whats the source of that post? i would like to read the entire thing
50% is too much
These are buffs for when we are level 300, plus every class is gonna get something similar so it is balanced
For conjurers, imagine imbued Triasta or Sunken Staff, stunning every hit. They also get arcanium weapons
Juggernauts, Warlords, Warlocks, and Beserkers get evolved/lost fighting styles
Mages get lost magics
Warriors get Artisan/legendary weapons
Vitality builds probably get something Vetex hasn’t told us about yet
The whole point of lost magics and all of these other things is so that we yknow? get stronger?
Can’t wait for lost magics to get nerfed into the ground to the point that they’re worse than base magics
I did hear about strength arcanium weapons for savants, is that a thing Vetex actually mentioned somewhere trello or otherwise or were people bullshitting?
I think what people were saying was that you could make any weapon a arcanium weapon? which technically would mean strength arcanium weapons, but idk if its true or what their source is.
They definitely can imbue multiple things onto a weapon at once tho
I know about the imbue thing. I do hope that weapons that use 3 or maybe even a really fancy one that uses all 4 exist in the future. I know savants probably don’t need it given how crazy their 2nd awakening is, but it’d be nice to have something to work towards during the probably near 400 levels between 2nd awakening and the endgame where Savants can start getting losts and other class equivalents.
lost magics aren’t supposed to have really better stats than base magics, just more unique