Agility removal poll

Are you okay with agility being removed?

  • Yes
  • No
0 voters

I was just curious to see how many people really want for agility to be removed.

In my modest opinion, I feel like the problem with agility, namely running, could be resolved implementing a way less drastic option:
Making duels the main way to gain reknown

This would also resolve other various problems, such as ganks and the over-use of potions (possibly banning their use during duels).

Open-world PvP would still be an important part of the game, used for example as a way to gain/steal infamy.
This way casual clan-less people, main victims of ganks without the possibility to fight back, would have no reason to be attacked.

pvp toggle?

I just think that since there’s going to be a PvP toggle the removal of agility is kinda unnecessary and also I’m not a PvPer

Not if they are above 300k reknown.

I myself don’t engage in PvP, but I hunt NPCs for fun and charts.
This often brings me above 400k fame easily.
And so I gotta reset every time not to get my ass hunted by some party looking for reknown.

The main problem, people running, would still be there.

Understandable, but I feel like vetex could just make it so that it turns off when you are combat tagged.

Although agility is somewhat vital, but it’s still the most simple and least important stat other than intensity.

If Vetex can replace then so be it, I don’t use agility much anyway

I do like agility for exploration… but I’m okay with agility being removed just not replaced with accuracy.

Sorry, I … don’t really understand what you mean there.

You mean like, turning agility off during combat?

Because that’s what is happening.

They are going to remove agility and put it as a jewel stat, because they don’t like for “main” stats to be changed in combat.

I kinda wish they thought of a different solution rather than converting all agility to gem-based

would’ve been peak if there was an ability that does the trick of disabling agility-stat rather than combat so its a both win on each side

though if agility potions still work with combat on then I ain’t arguing

1 Like

You don’t like mine? :cry:

There is also the idea of introducing a cool down for dashes that scales with agility.
The more agility you have, the more you have to wait before dashing again.

makes sense guh

I was thinking of some “accuracy” ability that all classes have in which you can use in order to disable a players agility-stat for a minute/combat duration and the range having similar system to how the sight-path that berserkers use for crash (and has its own unique ability slot rather taking up main-ability slots)

pvp agility is no more but island traversal is likely gonna still be a thing
like i doubt they would remove hypermobility (considering they just added it)

Oh my bad I didn’t know

ITS STILLGONNA BE ON GEMS

ITS STILL GONNA BE ON FUCKING GEMS

dies from people NOT FUCKING READING

i would replace AP with accuracy and apply combat nerfs to agility

i mean…this is why youre being hunted, agility doesnt have much to do with this, that is a ton of fame, ofc you will be hunted often

In all honesty, agility is a red herring. The problem is that world PVP itself is a flawed design that only works in games that base their entire gameplay around it (like rust).
Since Arcane Odyssey would function just fine without world PVP, it therefore isn’t one of its core mechanics but an added functionality, one that is flawed.

just reset renown on your way past silverhold man it doesn’t take that long

They’ll even accept criminals, and if you’re not in a clan you can do it for free by just joining and leaving the navy

yknow I do like this idea of making renown from duels