Air magic in video games

I have a little problem. If I were to add air magic to a game, the air projectiles should be invisible realistically correct? That would be quite unbalanced… Or you can feel the air IRL? Would an invisible but near 0 damage projectile be balanced in a game?

My main problem is if air magic had realistic effects, they would be unbalanced or bad for a game (0 damage? + invisible projectiles)

It should be visible, invisible attacks seem sort of OP (depends on the game and their general mechanics). Having simple thin lines to sort of show the “distortion” of the wind could be neat, a little feint signature of the magic. Just my two sense. Very low damage but invisible seems like a fine trade off.

Air wouldn’t exactly be invisible presuming we’re talking absolute realism. One would be able to see a gust strong enough to cause physical damage by what it does to the surrounding environment, even if the projectile itself cannot be seen. Grass, trees, and many other parts of the area around the fight would feel the effects of the wind before they reach the target, which would serve as a bit of a warning system. But since that’d be near impossible to add into a game anything less than triple-A, I’d say just make it vaguely visible.

I mean, if the magic can look cooler, maybe it just brings a fuckton of leaves with it to help people visualize it

i think they could even feel it if magic rules say that wind should have an AOE(?) to carry with it

i guess you can tell based on the attacker’s hand movements or something

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also how would it deal damage? pressurized air? getting debris? which one works? ramming yourself into opponents? freezing air? (that would be more powerful that water’s freezing ability)

I mean you can see a tornado. I know not every attack is that level but point being is you can make it visible. It would be more subtle, but as long as you can get an idea of the shape of the hitbox it should be good.

Isnt it just my two cents?

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but like, tornados are clouds tho

invisibl ash is heckin annoying to use

Idk I’m dumb and English is too :frcryin:

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condensed air would look white and cloudy

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The air projectiles could still very well make a noise, depending on their speed, but irl we can hear the direction sound comes from, and in a game, you can’t, so you could have the projectiles simply be represented visually in-game, being otherwise in the lore

Magic and realism don’t typically go hand in hand. Wind/air magic typically has particles because of balancing. Having invisible projectiles would be extremely annoying for both the user and their opponents since the user wouldn’t be able to get a good feel for how fast their projectiles travel, and it would be nearly impossible for their opponent to know where the attack would strike.

i like this

game design > realism so i’d say either a light blue or a light grey and mostly opaque

make it look like airbending in avatar and you’re good

relax dude omg

just insert some grey streaks on wind attacks, it shouldn’t be too hard.

plus, “art” means human imagination and creativity and the application of it, there isn’t any wrong answer in art

you could also add windup animations to some attacks, like if a character did this:

you could make it have some windup so the other person can predict it, other more “physical” moves work as well

in general, you could make air magic have some moves like a blast or bullet or air, and other moves more physical like an “air punch” or something of the sort as shown here :+1: